* Update metro to v0.6.7
* Replace `@Inject` with `@AssistedInject` where needed
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Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: Jorge Martín <jorgem@element.io>
- Add `runCatchingExceptions` and `mapCatchingExceptions` to replace `runCatching` and `mapCatching`.
- Make `tryOrNull { ... }` catch only exceptions too.
- Apply the changes to the whole project.
- Add new Rust fakes for tests to handle the code that's now unblocked - previously it just threw an `UnsatisfiedLinkError` which we ignored.
- Add a new `detekt-rules` project with a `RunCatchingRule` to prevent `runCatching` and `mapCatching` usages.
* Hide Element Call entry point if Element Call service is not available.
* No need to preview the case RoomCallState.Unavailable
* Hide start call action from user profile if Element Call is not available.
* Add mising `use` and cover the problem by a test.
* Update screenshots
* Update enterprise submodule ref.
* Ensure `enterpriseService.isElementCallAvailable()` is not called several times.
And fix unit tests on CI
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Co-authored-by: ElementBot <android@element.io>
* Update target link for "Learn more".
* Rename VerifySelfSession* to OutgoingVerification*
* Optimize import
* Refactor to avoid long line
* Update screenshots
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Co-authored-by: ElementBot <android@element.io>
`JoinedRoom` will now contain both a mandatory live timeline reference and all the functionality associated to it.
`BaseRoom` on the other hand will contain only functionality that's shared for both joined and not joined rooms.
`NotJoinedRoom` is a wrapper around `RoomPreviewInfo` data and a possible local `BaseRoom`, if it exists.
The `RustRoomFactory` cache is now gone since the persistent event cache should have the same effect.
* Sync Strings from Localazy
* Fix strings usage after some were moved
* Fix Norwegian string that was causing lint to fail
* Update screenshots
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Co-authored-by: bmarty <3940906+bmarty@users.noreply.github.com>
Co-authored-by: Jorge Martín <jorgem@element.io>
* For the user info in the timeline items, display the ripple effects according to the bounds and shape of the user avatar and display name
* Fix ripple in other screens too