- Remove unnecessary `GlobalScope`.
- Rename `Component` to `Graph`, `DaggerComponentOwner` to `DependencyInjectionGraphOwner`.
- Rename component builders to factories, where necessary.
* Report shortcut usage for outgoing messages
This patch adds support for creating and pushing dynamic
long-lived shortcuts for outgoing messages. This together
with an existing reference to the roomId used by the
shortcuts as an identifer allows conversations to be
prioritized.
See https://developer.android.com/training/sharing/direct-share-targets#report-usage-outgoing
* Simplify how to get the other user in a DM room
* Add initial avatar icons to shortcuts
* Remove room shortcuts when they're no longer joined
* Try using API 33 for the new tests. They worked locally with API 30, so it's weird the CI asks for a higher API version.
* Add observers for the pin code and session logout states. With this we can prevent new shortcuts from being created and remove existing ones when needed.
* Wrap all calls to `ShortcutManagerCompat` with `runCatchingExceptions` to avoid crashes
* Make `DefaultNotificationConversationService` a singleton.
---------
Co-authored-by: networkException <git@nwex.de>
Co-authored-by: ElementBot <android@element.io>
* Provide calculated server names when opening a room from another, based on the most frequently used domain names in the user ids for the users in the room.
This helps when following permalinks or navigating to the successor room of a tombstoned one. Previously, the `/summary` endpoint was failing because no server names were used in the `via` parameters.
* Fix leaving the room not always dismissing the room screen
Use the existing `RoomInfo` membership check to dismiss the room instead of using `RoomMembershipObserver`.
* Restore `membershipObserver`, check Maestro still works
* Improve the logic for the local membership change check
* Remove redundant room id check
* Add `VideoCompressorPreset` enum
This represents the different compression presets used for processing videos before uploading them
* Add `VideoCompressorHelper` util class to calculate the scaled output size of the video given an input size and its optimal bitrate
Also add `MediaOptimizationConfig` which will be used to decide how to apply compression in `MediaPreProcessor`
* Add `RustMatrixClient.getMaxFileUploadSize()` function and `MaxUploadSizeProvider` so we can import only this functionality into other components
* Try preloading the max file upload size the first time we get network connectivity - it's a best effort
This should help ensure we'll have this value available later, even if we still need to load it asynchronously.
* Split the `compressMedia` preference into `compressImages` and `compressMediaPreset`
* Modify the media processing parts to use the new classes and utils
* Add `MediaOptimizationSelectorPresenter`, which will retrieve the compression values and the max file upload size, also estimating the compressed video file sizes if needed.
* Add a feature flag to allow selecting the media upload quality per upload
* Integrate the previous changes with the attachments preview screen
Add strings from localazy too.
* Adapt the rest of the app calls to upload media to using the media optimization configs
* Allow modifying the default compression values in advanced settings, based on the feature flag value
* Pass the `fileSize` in `MediaUploadInfo` too, to be able to check it against the `maxUploadSize`
* Update screenshots
---------
Co-authored-by: ElementBot <android@element.io>
* Move `ChangeRoles*` classes to their own module so they can be shared
* Hook the change roles screen to the leave room action, add confirmation dialogs
* Use enum instead of sealed interface for `ChangeRoomMemberRolesListType`
* Try to improve communications between nodes
* refactor (leave room) : makes sure to expose only necessary code from api module
* Add `:libraries:previewutils` module to share some test fixtures used for UI previews
* Update screenshots
---------
Co-authored-by: ElementBot <android@element.io>
Co-authored-by: ganfra <francoisg@matrix.org>
* Inject the session scope instead of the application scope where it's possible.
* Create AppCoroutineScope annotation to let developers explicitly choose the appropriate CoroutineScope when injecting one.
- Add `runCatchingExceptions` and `mapCatchingExceptions` to replace `runCatching` and `mapCatching`.
- Make `tryOrNull { ... }` catch only exceptions too.
- Apply the changes to the whole project.
- Add new Rust fakes for tests to handle the code that's now unblocked - previously it just threw an `UnsatisfiedLinkError` which we ignored.
- Add a new `detekt-rules` project with a `RunCatchingRule` to prevent `runCatching` and `mapCatching` usages.
* Make sure lambdaError() make the test fail in all circumstances.
* Fix existing errors on tests.
* Uniformize the way we are creating class under test.
* Cleanup
* Fix typo
* Fix failing test after rebase.
* Add support for login link
https://mobile.element.io/element?account_provider=example.org&login_hint=mxid:@alice:example.org
* Update screenshots
* Reduce code duplication
* Add test on OnBoardingPresenter
* Fix tool
* Ignore login parameter if user is not allowed to connect to the provided server.
* Improve tests.
* Cleanup
* Revert change on Project.xml.
* Add documentation
* Improve LoginHelper
* Rename LoginFlow to LoginMode
Move LoginFlow to package io.element.android.features.login.impl.login
Rename some implementation of LoginMode
Rename LoginFlowView to LoginModeView
* Change launchMode of MainActivity from `singleTop` to `singleTask`
Using launchMode singleTask to avoid multiple instances of the Activity when the app is already open. This is important for incoming share and for opening the application from a mobile.element.io link.
Closes#4074
---------
Co-authored-by: ElementBot <android@element.io>
* Remove unused SUPPORT_EMAIL_ADDRESS
* Improve the callback uri format and customization.
Use io.element.android for the scheme of Oidc redirection for Element X.
For nightly the scheme will be io.element.android.nightly
For debug the scheme will be io.element.android.debug
Element Pro is using `io.element`