70 lines
2.3 KiB
Swift
70 lines
2.3 KiB
Swift
//
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// Copyright 2022 New Vector Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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import Foundation
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enum AppLockScreenViewModelAction {
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/// The user has successfully unlocked the app.
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case appUnlocked
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/// The user failed to unlock the app (or forgot their PIN).
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case forceLogout
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}
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struct AppLockScreenViewState: BindableState {
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/// The number of attempts allowed to unlock the app.
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let maximumAttempts = 3
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/// The number of times the user attempted to enter their PIN.
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var numberOfPINAttempts = 0
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/// An overlay indicator shown when the user is being logged out.
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var forcedLogoutIndicator: UserIndicator?
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var bindings: AppLockScreenViewStateBindings
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/// The number of digits the user has entered so far.
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var numberOfDigitsEntered: Int { bindings.pinCode.count }
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/// Whether the subtitle is in a warning state or not.
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var isSubtitleWarning: Bool { numberOfPINAttempts > 0 }
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/// The string shown in the screen's subtitle.
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var subtitle: String {
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if !isSubtitleWarning {
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return L10n.screenAppLockSubtitle(maximumAttempts)
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} else {
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return L10n.screenAppLockSubtitleWrongPin(maximumAttempts - numberOfPINAttempts)
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}
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}
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}
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struct AppLockScreenViewStateBindings {
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/// The PIN code entered by the user.
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var pinCode = ""
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var alertInfo: AlertInfo<AppLockScreenAlertType>?
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}
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enum AppLockScreenAlertType {
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/// The user has failed too many times, they're being logged out.
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case forcedLogout
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/// The user has forgotten their PIN, confirm they're happy to sign out.
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case confirmResetPIN
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}
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enum AppLockScreenViewAction {
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/// Clears the PIN code after a failure animation.
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case clearPINCode
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/// The user didn't heed the warnings and can't remember their PIN.
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case forgotPIN
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}
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