* Use StateStoreViewModelV2 in AnalyticsPromptScreen.
* Use StateStoreViewModelV2 in UserProfileScreen.
* Use StateStoreViewModelV2 in MediaUploadPreviewScreen.
* Use StateStoreViewModelV2 in the Roles & Permissions screens.
* Add the asyncStream variant of deferFailure.
* Use StateStoreViewModelV2 in BlockedUsersScreen.
* Use StateStoreViewModelV2 in ManageRoomMemberSheet.
* Use StateStoreViewModelV2 in ResolveVerifiedUserSendFailureScreen.
* Use StateStoreViewModelV2 in ReportContentScreen.
* Use StateStoreViewModelV2 in ReportRoomScreen.
* Use StateStoreViewModelV2 in StaticLocationScreen.
* Use StateStoreViewModelV2 in EmojiPickerScreen.
* Use StateStoreViewModelV2 in PollFormScreen.
* Use StateStoreViewModelV2 in DeclineAndBlockScreen.
* Use StateStoreViewModelV2 in RoomDetailsScreen.
* Fix a random compilation error that just popped up 🤷♂️
* Fix expectation message.
As we're using an overlay for the presentation (to keep the web view alive when minimized), we need to make sure to hide everything behind the overlay from VoiceOver.
This is required so that EC "thinks" there is a speaker and an earpiece. If this condition is not met it will not show the toggle button.
So this fixes showing the toggle button on EX for earpiece speaker toggle.
* Use the newly RoomInfo published PowerLevels; update permissions at the same time as the room info and avoid unnecessary async calls.
* Introduce a RoomInfoProxyProtocol and associated mock and move away from mocked SDK RoomInfos
* Bump the SDK to v25.06.23
* Expose new non-throwing methods for checking one's own user permissions
* Fix the unit and preview tests (except the TimelineMediaPreviewDetails for which simplified snapshots were generated)
* Converge on one single implementation for computing a room's avatar.
* Fix more unit tests
* Fix the TimelineMediaPreviewDetailsView snapshot tests
This reverts commit 9b6c819e611ad2fa3de2c34a4a7aa556fc9faadd.
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Co-authored-by: Doug <douglase@element.io>
This patch introduces a new RoomPowerLevelsProxy and its associated mock and adopts newer Rust APIs to make working with user power levels and permissions easier.