* Create `PushRequest` in push history DB: this will be used to store requests for push notifications, either pending or completed ones. * Rename `WorkManagerRequest` to `WorkManagerRequestBuilder`: make its `build` method return a list of `WorkManagerRequestWrapper`, which can be used to enqueue normal or unique workers. * Rename `PerformDatabaseVacuumRequestBuilder` and adapt it to the new API. * Adjust other components using `WorkManagerRequest`. * Replace `SyncNotificationWorkManagerRequestBuilder` with `SyncPendingNotificationsRequestBuilder` and `FetchNotificationsWorker` with `FetchPendingNotificationsWorker`: this new pair of request builder and worker allow enqueuing requests for a session id and, once the worker runs, retrieve all the pending request data and use it to fetch the associated events. This simplifies quite a bit how this data had to be passed or grouped, since it's no longer necessary to do so * Add new methods to `PushHistoryService` to modify the `PushDatabase`: - insertOrUpdatePushRequest - insertOrUpdatePushRequests - getPendingPushRequests - removeOldPushRequests * Make `PushHandler` just handle incoming pushes: those will be inserted into the pending push request table in DB, then handled by the new worker. Once the process finished, a new `NotificationResultProcessor` will handle the results and what needs to be done with them (call ringing, displaying notifications, etc.) * Add `requestType` optional parameter to `WorkManagerScheduler.cancel` so we can decide to only cancel some kinds of requests. * Add migration to remove existing work manager requests for fetching notifications, since the previous worker class no longer exists.
Element X Android
Element X Android is the next-generation Matrix client provided by Element.
Compared to the previous-generation Element Classic, the application is a total rewrite, using the Matrix Rust SDK underneath and targeting devices running Android 7+. The UI layer is written using Jetpack Compose, and the navigation is managed using Appyx.
Table of contents
- Screenshots
- Translations
- Rust SDK
- Status
- Minimum SDK version
- Contributing
- Build instructions
- Support
- Copyright and License
Screenshots
Here are some screenshots of the application:
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Translations
Element X Android supports many languages. You can help us to translate the app in your language by joining our Localazy project. You can also help us to improve the existing translations.
Note that for now, we keep control on the French and German translations.
Translations can be checked screen per screen using our tool Element X Android Gallery, available at https://element-hq.github.io/element-x-android/. Note that this page is updated every Tuesday.
More instructions about translating the application can be found at CONTRIBUTING.md.
Rust SDK
Element X leverages the Matrix Rust SDK through an FFI layer that the final client can directly import and use.
We're doing this as a way to share code between platforms and while we've seen promising results it's still in the experimental stage and bound to change.
Status
This project is actively developed and supported. New users are recommended to use Element X instead of the previous-generation app.
Minimum SDK version
Element X Android requires a minimum SDK version of 24 (Android 7.0, Nougat). We aim to support devices running Android 7.0 and above, which covers a wide range of devices still in use today.
Element Android Enterprise requires a minimum SDK version of 33 (Android 13, Tiramisu). For Element Enterprise, we support only devices that still receive security updates, which means devices running Android 13 and above. Android does not have a documented support policy, but some information can be found at https://endoflife.date/android.
Contributing
Want to get actively involved in the project? You're more than welcome! A good way to start is to check the issues that are labelled with the good first issue label. Let us know by commenting the issue that you're starting working on it.
But first make sure to read our contribution guide first.
You can also come chat with the community in the Matrix room dedicated to the project.
Build instructions
Just clone the project and open it in Android Studio. Make sure to select the
app configuration when building (as we also have sample apps in the project).
To build against a local copy of the Rust SDK, see the Developer onboarding instructions.
Support
When you are experiencing an issue on Element X Android, please first search in GitHub issues and then in #element-x-android:matrix.org. If after your research you still have a question, ask at #element-x-android:matrix.org. Otherwise feel free to create a GitHub issue if you encounter a bug or a crash, by explaining clearly in detail what happened. You can also perform bug reporting from the application settings. This is especially recommended when you encounter a crash.
Copyright and License
Copyright (c) 2025 Element Creations Ltd. Copyright (c) 2022 - 2025 New Vector Ltd.
This software is dual licensed by Element Creations Ltd (Element). It can be used either:
(1) for free under the terms of the GNU Affero General Public License (as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version); OR
(2) under the terms of a paid-for Element Commercial License agreement between you and Element (the terms of which may vary depending on what you and Element have agreed to).
Unless required by applicable law or agreed to in writing, software distributed under the Licenses is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the Licenses for the specific language governing permissions and limitations under the Licenses.









