Commit Graph

14 Commits

Author SHA1 Message Date
Benoit Marty
1292da2a72 Copyright: Add Element Creations Ltd. copyright 2025-11-10 11:05:05 +01:00
Benoit Marty
b748fcc631 Copyright: Add final period 2025-11-10 10:13:41 +01:00
Benoit Marty
05fc76822a Apply dual licenses: AGPL + Element Commercial to file headers.
2 replace all actions have been performed:
- "SPDX-License-Identifier: AGPL-3.0-only" to "SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial"
- "Please see LICENSE in the repository root for full details." to "Please see LICENSE files in the repository root for full details."
2025-01-07 10:05:04 +01:00
Richard van der Hoff
5a2c1ae000 Handle uname -m returning arm64 2024-12-11 22:29:35 +00:00
Richard van der Hoff
60ea133357 Build SDK for the local hardware
It's likely that you want to build the SDK to run on the emulator on your
machine, so let's default to that, rather than aarch64.
2024-12-11 18:03:09 +00:00
Jorge Martín
64c3e79ece When building a snapshot of the SDK bindings, don't build the app by default too 2024-10-25 15:57:20 +02:00
Benoit Marty
8062ee4670 Add missing license header on shell files. 2024-09-06 17:48:14 +02:00
Erik Johnston
95d6a80ae6 Fix build_rust_sdk.sh script to work on linux (#3291)
A few linux distributions don't have `gdate`, but I think they should
all have `date`.
2024-08-09 16:04:49 +02:00
Benoit Marty
fed5683a7f Run shellcheck autofix. 2024-06-11 15:27:02 +02:00
Hugh Nimmo-Smith
b62c1fa108 Escape paths in build_rust_sdk script 2024-05-01 10:04:36 +01:00
Benoit Marty
407b4bd3c7 Fix script to work when SDK is located anywhere. 2023-12-13 18:02:06 +01:00
Benoit Marty
623ac05644 Fix small issue in the script. 2023-10-20 10:52:13 +02:00
Benoit Marty
359db36172 Improve and fix build_rust_sdk.sh after PR review 2023-10-16 18:29:25 +02:00
Benoit Marty
1bf26b10fc Add script to build the rustSdk 2023-10-16 13:31:26 +02:00