Build SDK for the local hardware
It's likely that you want to build the SDK to run on the emulator on your machine, so let's default to that, rather than aarch64.
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@@ -130,9 +130,9 @@ Prerequisites:
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```
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cargo install cargo-ndk
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```
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* Install the Android Rust toolchain:
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* Install the Android Rust toolchain for your machine's hardware:
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```
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rustup target add aarch64-linux-android
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rustup target add `uname -m`-linux-android
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```
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* Depending on the location of the Android SDK, you may need to set
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`ANDROID_HOME`:
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@@ -59,6 +59,10 @@ buildApp=${buildApp:-no}
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cd "${elementPwd}"
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default_arch="$(uname -m)-linux-android"
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read -p "Enter the architecture you want to build for (default '$default_arch'): " target_arch
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target_arch="${target_arch:-${default_arch}}"
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# If folder ../matrix-rust-components-kotlin does not exist, clone the repo
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if [ ! -d "../matrix-rust-components-kotlin" ]; then
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printf "\nFolder ../matrix-rust-components-kotlin does not exist. Cloning the repository into ../matrix-rust-components-kotlin.\n\n"
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@@ -71,8 +75,8 @@ git reset --hard
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git checkout main
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git pull
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printf "\nBuilding the SDK for aarch64-linux-android...\n\n"
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./scripts/build.sh -p "${rustSdkPath}" -m sdk -t aarch64-linux-android -o "${elementPwd}/libraries/rustsdk"
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printf "\nBuilding the SDK for ${target_arch}...\n\n"
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./scripts/build.sh -p "${rustSdkPath}" -m sdk -t "${target_arch}" -o "${elementPwd}/libraries/rustsdk"
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cd "${elementPwd}"
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mv ./libraries/rustsdk/sdk-android-debug.aar ./libraries/rustsdk/matrix-rust-sdk.aar
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