* [a11y] Add content descriptions to room list item indicators. These can now be read aloud as 'ongoing call', 'new messages', 'new mentions'.
* Add `contentDescription` to `UnreadIndicatorAtom` as an optional value
* Make the 'ongoing call', 'new messages', etc. indicators be read aloud before the latest event of the room summary
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Co-authored-by: ElementBot <android@element.io>
* Handle preference stores corruption by clearing them:
- Use the centralised `PreferenceDataStoreFactory` instead of `preferences by`.
- Add `DefaultPreferencesCorruptionHandlerFactory.replaceWithEmpty` to its `create(name)` method so all preference stores are cleared if they're corrupted.
* Add detekt rule to make sure we use `PreferenceDataStoreFactory` instead of `by preferencesDataStore`
* Remove `@SingleIn` annotations as the annotated class no longer have to be singletons
* Report shortcut usage for outgoing messages
This patch adds support for creating and pushing dynamic
long-lived shortcuts for outgoing messages. This together
with an existing reference to the roomId used by the
shortcuts as an identifer allows conversations to be
prioritized.
See https://developer.android.com/training/sharing/direct-share-targets#report-usage-outgoing
* Simplify how to get the other user in a DM room
* Add initial avatar icons to shortcuts
* Remove room shortcuts when they're no longer joined
* Try using API 33 for the new tests. They worked locally with API 30, so it's weird the CI asks for a higher API version.
* Add observers for the pin code and session logout states. With this we can prevent new shortcuts from being created and remove existing ones when needed.
* Wrap all calls to `ShortcutManagerCompat` with `runCatchingExceptions` to avoid crashes
* Make `DefaultNotificationConversationService` a singleton.
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Co-authored-by: networkException <git@nwex.de>
Co-authored-by: ElementBot <android@element.io>
* Initial threads support: parse `ThreadSummary`.
Replace several `isThreaded` values with `EventThreadInfo`, which contains the info about the event either being the root of a thread or part of it.
* Add `Threaded` timeline mode
* Add a `liveTimeline` parameter to `TimelineController`'s constructor. This way we can customise which timeline will be used as the 'live' one. Also add `@LiveTimeline` DI qualifier for the actual live timeline of the room.
* Create `ThreadedMessagesNode`. Allow opening a thread in a separate screen.
* Add the callbacks for the list menu actions - even if they're the wrong ones and will send the data to the room instead
* Send attachments and location in threads
* Fix polls in threads, add support for sending voice messages in threads
* Display thread summaries only when the feature flag is enabled
* Use 'Reply' instead of 'Reply in thread' when in threaded timeline mode
* Remove incorrect usage of `Timeline` in `MessageComposerPresenter`. This led to replies to threaded events not appearing as actual replies.
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Co-authored-by: ElementBot <android@element.io>
* Update dependency org.matrix.rustcomponents:sdk-android to v25.8.18
* Fix broken API changes:
- The send queue usage is now mandatory.
- The media upload progress now comes back in the send queue state (this still hasn't been applied to the UI in the timeline).
* Update screenshots
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Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: Jorge Martín <jorgem@element.io>
Co-authored-by: ElementBot <android@element.io>
* Hide the recovery key while we are entering it (#5134)
This is the Element X Android part of
https://github.com/element-hq/element-meta/issues/2888
* Move the textfield contents being visible to the state so we can preview and test it
* Always use the password visual transformation for the recovery key field
* Update screenshots
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Co-authored-by: Andy Balaam <andy.balaam@matrix.org>
Co-authored-by: ElementBot <android@element.io>
* Add `VideoCompressorPreset` enum
This represents the different compression presets used for processing videos before uploading them
* Add `VideoCompressorHelper` util class to calculate the scaled output size of the video given an input size and its optimal bitrate
Also add `MediaOptimizationConfig` which will be used to decide how to apply compression in `MediaPreProcessor`
* Add `RustMatrixClient.getMaxFileUploadSize()` function and `MaxUploadSizeProvider` so we can import only this functionality into other components
* Try preloading the max file upload size the first time we get network connectivity - it's a best effort
This should help ensure we'll have this value available later, even if we still need to load it asynchronously.
* Split the `compressMedia` preference into `compressImages` and `compressMediaPreset`
* Modify the media processing parts to use the new classes and utils
* Add `MediaOptimizationSelectorPresenter`, which will retrieve the compression values and the max file upload size, also estimating the compressed video file sizes if needed.
* Add a feature flag to allow selecting the media upload quality per upload
* Integrate the previous changes with the attachments preview screen
Add strings from localazy too.
* Adapt the rest of the app calls to upload media to using the media optimization configs
* Allow modifying the default compression values in advanced settings, based on the feature flag value
* Pass the `fileSize` in `MediaUploadInfo` too, to be able to check it against the `maxUploadSize`
* Update screenshots
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Co-authored-by: ElementBot <android@element.io>
* Move `ChangeRoles*` classes to their own module so they can be shared
* Hook the change roles screen to the leave room action, add confirmation dialogs
* Use enum instead of sealed interface for `ChangeRoomMemberRolesListType`
* Try to improve communications between nodes
* refactor (leave room) : makes sure to expose only necessary code from api module
* Add `:libraries:previewutils` module to share some test fixtures used for UI previews
* Update screenshots
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Co-authored-by: ElementBot <android@element.io>
Co-authored-by: ganfra <francoisg@matrix.org>
* Replace `RoomMember.Role.CREATOR` with `RoomMember.Role.Owner` - Make `RoomMember.Role` a sealed interface instead
* Adapt room member role mapping to include the power level to distinguish between admins and owners
* Use new `RoomMember.Role` sealed interface through the app
* Change how `MembersByRole` groups members to add owners to the admins section
* Adapt the `ChangeRoles` screen to the new roles:
- Owners can't modify other owner's roles.
- They can modify the roles of any other user, without confirmation.
* Adapt 'roles and permissions' screen:
- Owners can't demote themselves.
- The admin count also counts owners.
* Add more tests and screenshots
* Add owners to its own section in the 'change roles' screen
* Update screenshots
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Co-authored-by: ElementBot <android@element.io>
* Make sure we display errors when we create a recovery key and it fails
* Add another preview for the error state
* Update screenshots
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Co-authored-by: ElementBot <android@element.io>