Benoit Marty
1292da2a72
Copyright: Add Element Creations Ltd. copyright
2025-11-10 11:05:05 +01:00
Benoit Marty
b748fcc631
Copyright: Add final period
2025-11-10 10:13:41 +01:00
Benoit Marty
05fc76822a
Apply dual licenses: AGPL + Element Commercial to file headers.
...
2 replace all actions have been performed:
- "SPDX-License-Identifier: AGPL-3.0-only" to "SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial"
- "Please see LICENSE in the repository root for full details." to "Please see LICENSE files in the repository root for full details."
2025-01-07 10:05:04 +01:00
Richard van der Hoff
5a2c1ae000
Handle uname -m returning arm64
2024-12-11 22:29:35 +00:00
Richard van der Hoff
60ea133357
Build SDK for the local hardware
...
It's likely that you want to build the SDK to run on the emulator on your
machine, so let's default to that, rather than aarch64.
2024-12-11 18:03:09 +00:00
Jorge Martín
64c3e79ece
When building a snapshot of the SDK bindings, don't build the app by default too
2024-10-25 15:57:20 +02:00
Benoit Marty
8062ee4670
Add missing license header on shell files.
2024-09-06 17:48:14 +02:00
Erik Johnston
95d6a80ae6
Fix build_rust_sdk.sh script to work on linux ( #3291 )
...
A few linux distributions don't have `gdate`, but I think they should
all have `date`.
2024-08-09 16:04:49 +02:00
Benoit Marty
fed5683a7f
Run shellcheck autofix.
2024-06-11 15:27:02 +02:00
Hugh Nimmo-Smith
b62c1fa108
Escape paths in build_rust_sdk script
2024-05-01 10:04:36 +01:00
Benoit Marty
407b4bd3c7
Fix script to work when SDK is located anywhere.
2023-12-13 18:02:06 +01:00
Benoit Marty
623ac05644
Fix small issue in the script.
2023-10-20 10:52:13 +02:00
Benoit Marty
359db36172
Improve and fix build_rust_sdk.sh after PR review
2023-10-16 18:29:25 +02:00
Benoit Marty
1bf26b10fc
Add script to build the rustSdk
2023-10-16 13:31:26 +02:00