Always render either "Not encrypted" or "Encrypted" badge in the room detail screen.

This commit is contained in:
Benoit Marty
2025-01-30 11:01:05 +01:00
parent f29846189c
commit f5f66e6c60
2 changed files with 8 additions and 8 deletions

View File

@@ -48,12 +48,10 @@ data class RoomDetailsState(
val eventSink: (RoomDetailsEvent) -> Unit
) {
val roomBadges = buildList {
if (isEncrypted || isPublic) {
if (isEncrypted) {
add(RoomBadge.ENCRYPTED)
} else {
add(RoomBadge.NOT_ENCRYPTED)
}
if (isEncrypted) {
add(RoomBadge.ENCRYPTED)
} else {
add(RoomBadge.NOT_ENCRYPTED)
}
if (isPublic) {
add(RoomBadge.PUBLIC)

View File

@@ -13,12 +13,14 @@ import org.junit.Test
class RoomDetailsStateTest {
@Test
fun `room not public not encrypted should have no badges`() {
fun `room not public not encrypted should have not encrypted badge`() {
val sut = aRoomDetailsState(
isPublic = false,
isEncrypted = false,
)
assertThat(sut.roomBadges).isEmpty()
assertThat(sut.roomBadges).isEqualTo(
persistentListOf(RoomBadge.NOT_ENCRYPTED)
)
}
@Test