Ensure that the Loading Dialog and the toggles update at the same time.
This commit is contained in:
committed by
Benoit Marty
parent
54845866a6
commit
f24036d688
@@ -29,7 +29,8 @@ import androidx.compose.runtime.setValue
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import io.element.android.libraries.architecture.AsyncAction
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import io.element.android.libraries.architecture.AsyncData
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import io.element.android.libraries.architecture.Presenter
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import io.element.android.libraries.architecture.runCatchingUpdatingState
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import io.element.android.libraries.architecture.runUpdatingState
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import io.element.android.libraries.architecture.runUpdatingStateNoSuccess
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import io.element.android.libraries.matrix.api.MatrixClient
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import io.element.android.libraries.matrix.api.notificationsettings.NotificationSettingsService
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import io.element.android.libraries.matrix.api.room.RoomNotificationMode
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@@ -74,7 +75,7 @@ class NotificationSettingsPresenter @Inject constructor(
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LaunchedEffect(Unit) {
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fetchSettings(matrixSettings)
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observeNotificationSettings(matrixSettings)
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observeNotificationSettings(matrixSettings, changeNotificationSettingAction)
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}
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// List of PushProvider -> Distributor
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@@ -172,11 +173,15 @@ class NotificationSettingsPresenter @Inject constructor(
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}
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@OptIn(FlowPreview::class)
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private fun CoroutineScope.observeNotificationSettings(target: MutableState<NotificationSettingsState.MatrixSettings>) {
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private fun CoroutineScope.observeNotificationSettings(
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target: MutableState<NotificationSettingsState.MatrixSettings>,
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changeNotificationSettingAction: MutableState<AsyncAction<Unit>>,
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) {
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notificationSettingsService.notificationSettingsChangeFlow
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.debounce(0.5.seconds)
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.onEach {
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fetchSettings(target)
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changeNotificationSettingAction.value = AsyncAction.Uninitialized
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}
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.launchIn(this)
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}
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@@ -238,21 +243,21 @@ class NotificationSettingsPresenter @Inject constructor(
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}
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private fun CoroutineScope.setAtRoomNotificationsEnabled(enabled: Boolean, action: MutableState<AsyncAction<Unit>>) = launch {
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suspend {
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notificationSettingsService.setRoomMentionEnabled(enabled).getOrThrow()
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}.runCatchingUpdatingState(action)
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action.runUpdatingStateNoSuccess {
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notificationSettingsService.setRoomMentionEnabled(enabled)
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}
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}
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private fun CoroutineScope.setCallNotificationsEnabled(enabled: Boolean, action: MutableState<AsyncAction<Unit>>) = launch {
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suspend {
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notificationSettingsService.setCallEnabled(enabled).getOrThrow()
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}.runCatchingUpdatingState(action)
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action.runUpdatingStateNoSuccess {
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notificationSettingsService.setCallEnabled(enabled)
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}
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}
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private fun CoroutineScope.setInviteForMeNotificationsEnabled(enabled: Boolean, action: MutableState<AsyncAction<Unit>>) = launch {
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suspend {
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notificationSettingsService.setInviteForMeEnabled(enabled).getOrThrow()
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}.runCatchingUpdatingState(action)
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action.runUpdatingStateNoSuccess {
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notificationSettingsService.setInviteForMeEnabled(enabled)
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}
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}
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private fun CoroutineScope.setNotificationsEnabled(userPushStore: UserPushStore, enabled: Boolean) = launch {
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@@ -29,7 +29,7 @@ import dagger.assisted.AssistedFactory
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import dagger.assisted.AssistedInject
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import io.element.android.libraries.architecture.AsyncAction
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import io.element.android.libraries.architecture.Presenter
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import io.element.android.libraries.architecture.runCatchingUpdatingState
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import io.element.android.libraries.architecture.runUpdatingStateNoSuccess
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import io.element.android.libraries.matrix.api.MatrixClient
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import io.element.android.libraries.matrix.api.notificationsettings.NotificationSettingsService
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import io.element.android.libraries.matrix.api.room.RoomNotificationMode
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@@ -73,7 +73,7 @@ class EditDefaultNotificationSettingPresenter @AssistedInject constructor(
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val localCoroutineScope = rememberCoroutineScope()
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LaunchedEffect(Unit) {
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fetchSettings(mode)
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observeNotificationSettings(mode)
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observeNotificationSettings(mode, changeNotificationSettingAction)
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observeRoomSummaries(roomsWithUserDefinedMode)
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displayMentionsOnlyDisclaimer = !notificationSettingsService.canHomeServerPushEncryptedEventsToDevice().getOrDefault(true)
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}
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@@ -102,11 +102,15 @@ class EditDefaultNotificationSettingPresenter @AssistedInject constructor(
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}
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@OptIn(FlowPreview::class)
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private fun CoroutineScope.observeNotificationSettings(mode: MutableState<RoomNotificationMode?>) {
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private fun CoroutineScope.observeNotificationSettings(
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mode: MutableState<RoomNotificationMode?>,
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changeNotificationSettingAction: MutableState<AsyncAction<Unit>>,
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) {
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notificationSettingsService.notificationSettingsChangeFlow
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.debounce(0.5.seconds)
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.onEach {
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fetchSettings(mode)
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changeNotificationSettingAction.value = AsyncAction.Uninitialized
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}
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.launchIn(this)
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}
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@@ -139,10 +143,12 @@ class EditDefaultNotificationSettingPresenter @AssistedInject constructor(
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}
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private fun CoroutineScope.setDefaultNotificationMode(mode: RoomNotificationMode, action: MutableState<AsyncAction<Unit>>) = launch {
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suspend {
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action.runUpdatingStateNoSuccess {
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// On modern clients, we don't have different settings for encrypted and non-encrypted rooms (Legacy clients did).
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notificationSettingsService.setDefaultRoomNotificationMode(isEncrypted = true, mode = mode, isOneToOne = isOneToOne).getOrThrow()
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notificationSettingsService.setDefaultRoomNotificationMode(isEncrypted = false, mode = mode, isOneToOne = isOneToOne).getOrThrow()
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}.runCatchingUpdatingState(action)
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notificationSettingsService.setDefaultRoomNotificationMode(isEncrypted = true, mode = mode, isOneToOne = isOneToOne)
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.map {
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notificationSettingsService.setDefaultRoomNotificationMode(isEncrypted = false, mode = mode, isOneToOne = isOneToOne)
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}
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}
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}
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}
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@@ -125,6 +125,24 @@ suspend inline fun <T> MutableState<AsyncAction<T>>.runUpdatingState(
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resultBlock = resultBlock,
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)
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/**
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* Run the given block and update the state accordingly, using only Loading and Failure states.
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* It's up to the caller to manage the Success state.
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*/
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@OptIn(ExperimentalContracts::class)
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inline fun <T> MutableState<AsyncAction<T>>.runUpdatingStateNoSuccess(
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resultBlock: () -> Result<Unit>,
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): Result<Unit> {
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contract {
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callsInPlace(resultBlock, InvocationKind.EXACTLY_ONCE)
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}
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value = AsyncAction.Loading
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return resultBlock()
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.onFailure { failure ->
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value = AsyncAction.Failure(failure)
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}
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}
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/**
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* Calls the specified [Result]-returning function [resultBlock]
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* encapsulating its progress and return value into an [AsyncAction] while
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