SuperButton: always use gradientActionColors().
This commit is contained in:
@@ -40,7 +40,6 @@ import io.element.android.compound.theme.ElementTheme
|
||||
import io.element.android.libraries.designsystem.colors.gradientActionColors
|
||||
import io.element.android.libraries.designsystem.preview.ElementPreview
|
||||
import io.element.android.libraries.designsystem.preview.PreviewsDayNight
|
||||
import io.element.android.libraries.designsystem.theme.LocalBuildMeta
|
||||
import io.element.android.libraries.designsystem.theme.components.ButtonSize
|
||||
import io.element.android.libraries.designsystem.theme.components.HorizontalDivider
|
||||
import io.element.android.libraries.designsystem.theme.components.lowHorizontalPaddingValue
|
||||
@@ -63,15 +62,7 @@ fun SuperButton(
|
||||
ButtonSize.Small -> PaddingValues(horizontal = 16.dp, vertical = 5.dp)
|
||||
}
|
||||
}
|
||||
val colors = if (LocalBuildMeta.current.isEnterpriseBuild) {
|
||||
listOf(
|
||||
ElementTheme.colors.textActionAccent,
|
||||
ElementTheme.colors.textActionAccent,
|
||||
)
|
||||
} else {
|
||||
gradientActionColors()
|
||||
}
|
||||
|
||||
val colors = gradientActionColors()
|
||||
val shaderBrush = remember(colors) {
|
||||
object : ShaderBrush() {
|
||||
override fun createShader(size: Size): Shader {
|
||||
|
||||
Reference in New Issue
Block a user