Convert Rageshake to an interface for testing purpose.
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@@ -176,6 +176,7 @@ dependencies {
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implementation(libs.androidx.startup)
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implementation(libs.coil)
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implementation(libs.datetime)
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implementation(libs.squareup.seismic)
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implementation(libs.dagger)
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kapt(libs.dagger.compiler)
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@@ -95,12 +95,12 @@ class RageshakeDetectionPresenter @Inject constructor(
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private fun handleRageShake(start: Boolean, state: RageshakeDetectionState, takeScreenshot: MutableState<Boolean>) {
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if (start) {
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rageShake.start(state.preferenceState.sensitivity)
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rageShake.interceptor = {
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rageShake.setInterceptor {
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takeScreenshot.value = true
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}
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} else {
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rageShake.stop()
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rageShake.interceptor = null
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rageShake.setInterceptor(null)
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}
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}
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@@ -0,0 +1,77 @@
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/*
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* Copyright (c) 2022 New Vector Ltd
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package io.element.android.features.rageshake.rageshake
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import android.content.Context
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import android.hardware.Sensor
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import android.hardware.SensorManager
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import androidx.core.content.getSystemService
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import com.squareup.anvil.annotations.ContributesBinding
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import com.squareup.seismic.ShakeDetector
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import io.element.android.libraries.di.AppScope
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import io.element.android.libraries.di.ApplicationContext
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import io.element.android.libraries.di.SingleIn
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import javax.inject.Inject
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@SingleIn(AppScope::class)
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@ContributesBinding(AppScope::class, RageShake::class)
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class DefaultRageShake @Inject constructor(
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@ApplicationContext context: Context,
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) : ShakeDetector.Listener, RageShake {
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private var sensorManager = context.getSystemService<SensorManager>()
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private var shakeDetector: ShakeDetector? = null
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private var interceptor: (() -> Unit)? = null
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override fun setInterceptor(interceptor: (() -> Unit)?) {
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this.interceptor = interceptor
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}
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/**
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* Check if the feature is available on this device.
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*/
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override fun isAvailable(): Boolean {
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return sensorManager?.getDefaultSensor(Sensor.TYPE_ACCELEROMETER) != null
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}
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override fun start(sensitivity: Float) {
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sensorManager?.let {
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shakeDetector = ShakeDetector(this).apply {
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start(it, SensorManager.SENSOR_DELAY_GAME)
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}
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setSensitivity(sensitivity)
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}
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}
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override fun stop() {
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shakeDetector?.stop()
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}
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/**
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* sensitivity will be {0, O.25, 0.5, 0.75, 1} and converted to
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* [ShakeDetector.SENSITIVITY_LIGHT (=11), ShakeDetector.SENSITIVITY_HARD (=15)].
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*/
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override fun setSensitivity(sensitivity: Float) {
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shakeDetector?.setSensitivity(
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ShakeDetector.SENSITIVITY_LIGHT + (sensitivity * 4).toInt()
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)
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}
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override fun hearShake() {
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interceptor?.invoke()
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}
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}
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@@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2022 New Vector Ltd
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* Copyright (c) 2023 New Vector Ltd
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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@@ -16,57 +16,21 @@
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package io.element.android.features.rageshake.rageshake
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import android.content.Context
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import android.hardware.Sensor
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import android.hardware.SensorManager
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import androidx.core.content.getSystemService
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import com.squareup.seismic.ShakeDetector
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import io.element.android.libraries.di.AppScope
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import io.element.android.libraries.di.ApplicationContext
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import io.element.android.libraries.di.SingleIn
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import javax.inject.Inject
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@SingleIn(AppScope::class)
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class RageShake @Inject constructor(
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@ApplicationContext context: Context,
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) : ShakeDetector.Listener {
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private var sensorManager = context.getSystemService<SensorManager>()
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private var shakeDetector: ShakeDetector? = null
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var interceptor: (() -> Unit)? = null
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interface RageShake {
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/**
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* Check if the feature is available on this device.
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*/
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fun isAvailable(): Boolean {
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return sensorManager?.getDefaultSensor(Sensor.TYPE_ACCELEROMETER) != null
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}
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fun isAvailable(): Boolean
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fun start(sensitivity: Float) {
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sensorManager?.let {
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shakeDetector = ShakeDetector(this).apply {
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start(it, SensorManager.SENSOR_DELAY_GAME)
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}
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setSensitivity(sensitivity)
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}
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}
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fun start(sensitivity: Float)
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fun stop() {
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shakeDetector?.stop()
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}
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fun stop()
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/**
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* sensitivity will be {0, O.25, 0.5, 0.75, 1} and converted to
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* [ShakeDetector.SENSITIVITY_LIGHT (=11), ShakeDetector.SENSITIVITY_HARD (=15)].
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*/
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fun setSensitivity(sensitivity: Float) {
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shakeDetector?.setSensitivity(
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ShakeDetector.SENSITIVITY_LIGHT + (sensitivity * 4).toInt()
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)
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}
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fun setSensitivity(sensitivity: Float)
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override fun hearShake() {
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interceptor?.invoke()
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}
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fun setInterceptor(interceptor: (() -> Unit)?)
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}
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