Room lifecycle: fix close room crash
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@@ -18,6 +18,7 @@ package io.element.android.appnav
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import android.os.Parcelable
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import androidx.compose.runtime.Composable
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import androidx.compose.runtime.DisposableEffect
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import androidx.compose.ui.Modifier
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import androidx.lifecycle.lifecycleScope
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import com.bumble.appyx.core.composable.Children
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@@ -88,14 +89,12 @@ class RoomFlowNode @AssistedInject constructor(
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lifecycle.subscribe(
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onCreate = {
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Timber.v("OnCreate")
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inputs.room.open()
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plugins<LifecycleCallback>().forEach { it.onFlowCreated(id, inputs.room) }
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appNavigationStateService.onNavigateToRoom(id, inputs.room.roomId)
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fetchRoomMembers()
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},
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onDestroy = {
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Timber.v("OnDestroy")
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inputs.room.close()
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plugins<LifecycleCallback>().forEach { it.onFlowReleased(id, inputs.room) }
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appNavigationStateService.onLeavingRoom(id)
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}
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@@ -161,6 +160,15 @@ class RoomFlowNode @AssistedInject constructor(
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@Composable
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override fun View(modifier: Modifier) {
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// Rely on the View Lifecycle instead of the Node Lifecycle,
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// because this node enters 'onDestroy' before his children, so it can leads to
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// using the room in a child node where it's already closed.
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DisposableEffect(Unit) {
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inputs.room.open()
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onDispose {
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inputs.room.close()
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}
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}
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Children(
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navModel = backstack,
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modifier = modifier,
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