* Use the new notification sound. * Add a banner informing the user of the new notification sound.
170 lines
7.7 KiB
Swift
170 lines
7.7 KiB
Swift
//
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// Copyright 2024 New Vector Ltd.
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//
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// SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial
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// Please see LICENSE files in the repository root for full details.
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//
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import Compound
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import SentrySwiftUI
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import SwiftUI
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struct HomeScreenContent: View {
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@Environment(\.verticalSizeClass) private var verticalSizeClass
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@ObservedObject var context: HomeScreenViewModel.Context
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let scrollViewAdapter: ScrollViewAdapter
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var body: some View {
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roomList
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.sentryTrace("\(Self.self)")
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}
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private var roomList: some View {
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GeometryReader { geometry in
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ScrollView {
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switch context.viewState.roomListMode {
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case .skeletons:
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LazyVStack(spacing: 0) {
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ForEach(context.viewState.visibleRooms) { room in
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HomeScreenRoomCell(room: room, isSelected: false, mediaProvider: context.mediaProvider, action: context.send)
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.redacted(reason: .placeholder)
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.shimmer() // Putting this directly on the LazyVStack creates an accordion animation on iOS 16.
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}
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}
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.disabled(true)
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.accessibilityRepresentation {
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Text(L10n.commonLoading)
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}
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case .empty:
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HomeScreenEmptyStateLayout(minHeight: geometry.size.height) {
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topSection
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HomeScreenEmptyStateView(context: context)
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.layoutPriority(1)
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}
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case .rooms:
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LazyVStack(spacing: 0) {
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Section {
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if !context.viewState.shouldShowEmptyFilterState {
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HomeScreenRoomList(context: context)
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}
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} header: {
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topSection
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}
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}
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.isSearching($context.isSearchFieldFocused)
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.searchable(text: $context.searchQuery, placement: .navigationBarDrawer(displayMode: .always))
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.compoundSearchField()
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.disableAutocorrection(true)
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}
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}
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.introspect(.scrollView, on: .supportedVersions) { scrollView in
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guard scrollView != scrollViewAdapter.scrollView else { return }
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scrollViewAdapter.scrollView = scrollView
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}
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.onReceive(scrollViewAdapter.didScroll) { _ in
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updateVisibleRange()
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}
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.onReceive(scrollViewAdapter.isScrolling) { _ in
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updateVisibleRange()
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}
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.onChange(of: context.searchQuery) {
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updateVisibleRange()
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}
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.onChange(of: context.viewState.visibleRooms) {
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updateVisibleRange()
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// We have been seeing a lot of issues around the room list not updating properly after
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// rooms shifting around:
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// * Tapping on the room list doesn't always take you to the right room - https://github.com/element-hq/element-x-ios/issues/2386
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// * Big blank gaps in the room list - https://github.com/element-hq/element-x-ios/issues/3026
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//
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// We initially thought it's caused by the filters header or the geometry reader but
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// the problem is still reproducible without those.
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//
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// As a last attempt we will manually force it to update by shifting the
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// inner scroll view by a point every time the room list is updated
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DispatchQueue.main.async {
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guard !scrollViewAdapter.isScrolling.value, let scrollView = scrollViewAdapter.scrollView else {
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return
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}
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let oldOffset = scrollView.contentOffset
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var newOffset = scrollView.contentOffset
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newOffset.y += 1
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scrollView.setContentOffset(newOffset, animated: false)
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scrollView.setContentOffset(oldOffset, animated: false)
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}
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}
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.background {
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Button("") {
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context.send(viewAction: .globalSearch)
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}
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.keyboardShortcut(KeyEquivalent("k"), modifiers: [.command])
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}
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.overlay {
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if context.viewState.shouldShowEmptyFilterState {
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RoomListFiltersEmptyStateView(state: context.filtersState)
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.background(.compound.bgCanvasDefault)
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.frame(maxWidth: .infinity, maxHeight: .infinity)
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}
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}
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.scrollDismissesKeyboard(.immediately)
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.scrollDisabled(context.viewState.roomListMode == .skeletons)
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.scrollBounceBehavior(context.viewState.roomListMode == .empty ? .basedOnSize : .automatic)
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.animation(.elementDefault, value: context.viewState.roomListMode)
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.animation(.none, value: context.viewState.visibleRooms)
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}
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}
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@ViewBuilder
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private var topSection: some View {
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// An empty VStack causes glitches within the room list
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if context.viewState.shouldShowFilters || context.viewState.shouldShowBanner {
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VStack(spacing: 0) {
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if context.viewState.shouldShowFilters {
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RoomListFiltersView(state: $context.filtersState)
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}
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if case let .show(state) = context.viewState.securityBannerMode {
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HomeScreenRecoveryKeyConfirmationBanner(state: state, context: context)
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} else if context.viewState.shouldShowNewSoundBanner {
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HomeScreenNewSoundBanner { context.send(viewAction: .dismissNewSoundBanner) }
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}
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}
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.background(Color.compound.bgCanvasDefault)
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}
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}
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/// Often times the scroll view's content size isn't correct yet when this method is called e.g. when cancelling a search
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/// Dispatch it with a delay to allow the UI to update and the computations to be correct
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/// Once we move to iOS 17 we should remove all of this and use scroll anchors instead
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private func updateVisibleRange() {
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) { delayedUpdateVisibleRange() }
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}
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private func delayedUpdateVisibleRange() {
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guard let scrollView = scrollViewAdapter.scrollView,
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scrollViewAdapter.isScrolling.value == false, // Ignore while scrolling
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context.searchQuery.isEmpty == true, // Ignore while filtering
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context.viewState.visibleRooms.count > 0 else {
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return
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}
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guard scrollView.contentSize.height > scrollView.bounds.height else {
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return
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}
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let adjustedContentSize = max(scrollView.contentSize.height - scrollView.contentInset.top - scrollView.contentInset.bottom, scrollView.bounds.height)
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let cellHeight = adjustedContentSize / Double(context.viewState.visibleRooms.count)
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let firstIndex = Int(max(0.0, scrollView.contentOffset.y + scrollView.contentInset.top) / cellHeight)
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let lastIndex = Int(max(0.0, scrollView.contentOffset.y + scrollView.bounds.height) / cellHeight)
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// This will be deduped and throttled on the view model layer
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context.send(viewAction: .updateVisibleItemRange(firstIndex..<lastIndex))
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}
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}
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