* Use the new TimelineMediaPreview modifier on the room and pinned timeline screens. * Use the same presentation logic for all timeline media previews. * Fix a bug with the detection of the timeline end. * Send pagination requests from the media preview screen. * Add SwiftLint to the Danger workflow (it is no longer installed on the runner). * Put SwiftLint back on all of the GitHub runners too. * Set the function_parameter_count lint rule to 10. * Make sure to clean-up any previews when the coordinator is done. * Handle the viewInRoomTimeline action more appropriately.
226 lines
7.6 KiB
Swift
226 lines
7.6 KiB
Swift
//
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// Copyright 2022-2024 New Vector Ltd.
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//
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// SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial
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// Please see LICENSE files in the repository root for full details.
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//
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import Combine
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import MatrixRustSDK
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import OrderedCollections
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import SwiftUI
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enum TimelineViewModelAction {
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case displayEmojiPicker(itemID: TimelineItemIdentifier, selectedEmojis: Set<String>)
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case displayReportContent(itemID: TimelineItemIdentifier, senderID: String)
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case displayCameraPicker
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case displayMediaPicker
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case displayDocumentPicker
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case displayLocationPicker
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case displayPollForm(mode: PollFormMode)
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case displayMediaUploadPreviewScreen(url: URL)
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case tappedOnSenderDetails(userID: String)
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case displayMessageForwarding(forwardingItem: MessageForwardingItem)
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case displayMediaPreview(TimelineMediaPreviewViewModel)
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case displayLocation(body: String, geoURI: GeoURI, description: String?)
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case displayResolveSendFailure(failure: TimelineItemSendFailure.VerifiedUser, sendHandle: SendHandleProxy)
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case composer(action: TimelineComposerAction)
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case hasScrolled(direction: ScrollDirection)
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case viewInRoomTimeline(eventID: String)
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}
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enum TimelineViewPollAction {
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case selectOption(pollStartID: String, optionID: String)
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case end(pollStartID: String)
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case edit(pollStartID: String, poll: Poll)
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}
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enum TimelineAudioPlayerAction {
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case playPause(itemID: TimelineItemIdentifier)
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case seek(itemID: TimelineItemIdentifier, progress: Double)
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}
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enum TimelineViewAction {
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case itemAppeared(itemID: TimelineItemIdentifier)
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case itemDisappeared(itemID: TimelineItemIdentifier)
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case mediaTapped(itemID: TimelineItemIdentifier)
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case itemSendInfoTapped(itemID: TimelineItemIdentifier)
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case toggleReaction(key: String, itemID: TimelineItemIdentifier)
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case sendReadReceiptIfNeeded(TimelineItemIdentifier)
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case paginateBackwards
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case paginateForwards
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case scrollToBottom
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case displayTimelineItemMenu(itemID: TimelineItemIdentifier)
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case handleTimelineItemMenuAction(itemID: TimelineItemIdentifier, action: TimelineItemMenuAction)
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case tappedOnSenderDetails(userID: String)
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case displayReactionSummary(itemID: TimelineItemIdentifier, key: String)
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case displayEmojiPicker(itemID: TimelineItemIdentifier)
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case displayReadReceipts(itemID: TimelineItemIdentifier)
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case handlePasteOrDrop(provider: NSItemProvider)
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case handlePollAction(TimelineViewPollAction)
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case handleAudioPlayerAction(TimelineAudioPlayerAction)
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/// Focus the timeline onto the specified event ID (switching to a detached timeline if needed).
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case focusOnEventID(String)
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/// Switch back to a live timeline (from a detached one).
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case focusLive
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/// The timeline scrolled to reveal the focussed item.
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case scrolledToFocussedItem
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/// The table view has loaded the first items for a new timeline.
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case hasSwitchedTimeline
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case hasScrolled(direction: ScrollDirection)
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case setOpenURLAction(OpenURLAction)
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}
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enum TimelineComposerAction {
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case setMode(mode: ComposerMode)
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case setText(plainText: String, htmlText: String?)
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case setFocus
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case removeFocus
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case clear
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}
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struct TimelineViewState: BindableState {
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let timelineKind: TimelineKind
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var roomID: String
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var members: [String: RoomMemberState] = [:]
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var typingMembers: [String] = []
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var showLoading = false
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var showReadReceipts = false
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var isEncryptedOneToOneRoom = false
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var timelineState: TimelineState // check the doc before changing this
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var ownUserID: String
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var canCurrentUserRedactOthers = false
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var canCurrentUserRedactSelf = false
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var canCurrentUserPin = false
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var isViewSourceEnabled: Bool
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var hideTimelineMedia: Bool
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// The `pinnedEventIDs` are used only to determine if an item is already pinned or not.
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// It's updated from the room info, so it's faster than using the timeline
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var pinnedEventIDs: Set<String> = []
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/// an openURL closure which opens URLs first using the App's environment rather than skipping out to external apps
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var openURL: OpenURLAction?
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var bindings: TimelineViewStateBindings
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/// A closure providing the associated audio player state for an item in the timeline.
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var audioPlayerStateProvider: (@MainActor (_ itemId: TimelineItemIdentifier) -> AudioPlayerState?)?
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var emojiProvider: EmojiProviderProtocol
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}
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struct TimelineViewStateBindings {
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var isScrolledToBottom = true
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/// The state of wether reactions listed on the timeline are expanded/collapsed.
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/// Key is itemID, value is the collapsed state.
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var reactionsCollapsed: [TimelineItemIdentifier: Bool]
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var alertInfo: AlertInfo<RoomScreenAlertInfoType>?
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var debugInfo: TimelineItemDebugInfo?
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var actionMenuInfo: TimelineItemActionMenuInfo?
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var reactionSummaryInfo: ReactionSummaryInfo?
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var readReceiptsSummaryInfo: ReadReceiptSummaryInfo?
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}
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struct TimelineItemActionMenuInfo: Equatable, Identifiable {
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static func == (lhs: TimelineItemActionMenuInfo, rhs: TimelineItemActionMenuInfo) -> Bool {
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lhs.id == rhs.id
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}
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let item: EventBasedTimelineItemProtocol
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var id: TimelineItemIdentifier {
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item.id
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}
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}
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struct ReactionSummaryInfo: Identifiable {
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let reactions: [AggregatedReaction]
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let selectedKey: String
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var id: String {
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selectedKey
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}
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}
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struct ReadReceiptSummaryInfo: Identifiable {
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let orderedReceipts: [ReadReceipt]
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let id: TimelineItemIdentifier
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}
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enum RoomScreenAlertInfoType: Hashable {
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case audioRecodingPermissionError
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case pollEndConfirmation(String)
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case sendingFailed
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case encryptionAuthenticity(String)
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}
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struct RoomMemberState {
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let displayName: String?
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let avatarURL: URL?
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}
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/// Used as the state for the TimelineView, to avoid having the context continuously refresh the list of items on each small change.
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/// Is also nice to have this as a wrapper for any state that is directly connected to the timeline.
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struct TimelineState {
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var isLive = true
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var paginationState = PaginationState.initial
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/// The room is in the process of loading items from a new timeline (switching to/from a detached timeline).
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var isSwitchingTimelines = false
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struct FocussedEvent: Equatable {
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enum Appearance {
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/// The event should be shown using an animated scroll.
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case animated
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/// The event should be shown immediately, without any animation.
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case immediate
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/// The event has already been shown.
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case hasAppeared
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}
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/// The ID of the event.
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let eventID: String
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/// How the event should be shown, or whether it has already appeared.
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var appearance: Appearance
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}
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/// A focussed event that was navigated to via a permalink.
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var focussedEvent: FocussedEvent?
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// These can be removed when we have full swiftUI and moved as @State values in the view
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var scrollToBottomPublisher = PassthroughSubject<Void, Never>()
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var itemsDictionary = OrderedDictionary<TimelineItemIdentifier.UniqueID, RoomTimelineItemViewState>()
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var uniqueIDs: [TimelineItemIdentifier.UniqueID] {
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itemsDictionary.keys.elements
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}
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var itemViewStates: [RoomTimelineItemViewState] {
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itemsDictionary.values.elements
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}
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func hasLoadedItem(with eventID: String) -> Bool {
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itemViewStates.contains { $0.identifier.eventID == eventID }
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}
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}
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enum ScrollDirection: Equatable {
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case top
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case bottom
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}
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