* experimental code * veyr close to a perfect solution but i need to make it crop * code improvementds * for now this looks like the best solution but there is a weird animation happening * hard edge solution that completely works. * dark mode support * 17 support * code improvement and dark mode improvement * bloom gradient, it works but it needs a fix for landscape + the gradient should get hidden while in search mode * hides when searching * crash free constraint * fixed everything only the scroll bar issue needs fixing now * oblique gradient effect * removed unused code * removed unused code * updated the bloom effects * hairline restored for everything aside from the home screen * code improvements * possible final implementation * pr suggestion * hairline view added * Update ElementX/Sources/Other/ScrollViewAdapter.swift Co-authored-by: Doug <6060466+pixlwave@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Doug <6060466+pixlwave@users.noreply.github.com> * code adjustments * typo fix * typo fix --------- Co-authored-by: Doug <6060466+pixlwave@users.noreply.github.com>
115 lines
3.6 KiB
Swift
115 lines
3.6 KiB
Swift
//
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// Copyright 2022 New Vector Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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import Combine
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import UIKit
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class ScrollViewAdapter: NSObject, UIScrollViewDelegate {
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enum ScrollDirection {
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case up
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case down
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}
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var scrollView: UIScrollView? {
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didSet {
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oldValue?.delegate = nil
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scrollView?.delegate = self
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}
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}
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var shouldScrollToTopClosure: ((UIScrollView) -> Bool)?
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private let didScrollSubject = PassthroughSubject<Void, Never>()
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var didScroll: AnyPublisher<Void, Never> {
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didScrollSubject.eraseToAnyPublisher()
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}
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private let isScrollingSubject = CurrentValueSubject<Bool, Never>(false)
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var isScrolling: CurrentValuePublisher<Bool, Never> {
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.init(isScrollingSubject)
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}
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private let scrollDirectionSubject: PassthroughSubject<ScrollDirection, Never> = .init()
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var scrollDirection: AnyPublisher<ScrollDirection, Never> {
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scrollDirectionSubject
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.removeDuplicates()
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.eraseToAnyPublisher()
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}
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private let isAtTopEdgeSubject: CurrentValueSubject<Bool, Never> = .init(false)
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var isAtTopEdge: CurrentValuePublisher<Bool, Never> {
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isAtTopEdgeSubject
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.asCurrentValuePublisher()
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}
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// MARK: - UIScrollViewDelegate
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func scrollViewDidScroll(_ scrollView: UIScrollView) {
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didScrollSubject.send(())
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updateScrollDirection(scrollView)
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let insetContentOffset = scrollView.contentOffset.y + scrollView.contentInset.top
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isAtTopEdgeSubject.send(insetContentOffset >= 3)
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}
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func scrollViewWillBeginDragging(_ scrollView: UIScrollView) {
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updateDidScroll(scrollView)
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}
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func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool) {
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updateDidScroll(scrollView)
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}
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func scrollViewDidEndScrollingAnimation(_ scrollView: UIScrollView) {
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updateDidScroll(scrollView)
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}
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func scrollViewDidEndDecelerating(_ scrollView: UIScrollView) {
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updateDidScroll(scrollView)
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}
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func scrollViewDidScrollToTop(_ scrollView: UIScrollView) {
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updateDidScroll(scrollView)
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}
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func scrollViewShouldScrollToTop(_ scrollView: UIScrollView) -> Bool {
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guard let shouldScrollToTopClosure else {
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// Default behaviour
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return true
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}
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return shouldScrollToTopClosure(scrollView)
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}
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// MARK: - Private
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private func updateDidScroll(_ scrollView: UIScrollView) {
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isScrollingSubject.send(scrollView.isDragging || scrollView.isDecelerating)
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}
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private func updateScrollDirection(_ scrollView: UIScrollView) {
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let velocity = scrollView.panGestureRecognizer.velocity(in: nil)
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if velocity.y > Constant.scrollDirectionThreshold {
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scrollDirectionSubject.send(.up)
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} else if velocity.y < -Constant.scrollDirectionThreshold {
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scrollDirectionSubject.send(.down)
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}
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}
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private enum Constant {
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static let scrollDirectionThreshold: CGFloat = 200
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}
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}
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