149 lines
5.8 KiB
Swift
149 lines
5.8 KiB
Swift
//
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// Copyright 2022 New Vector Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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import Foundation
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import SwiftState
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class SessionVerificationScreenStateMachine {
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/// States the SessionVerificationViewModel can find itself in
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enum State: StateType {
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/// The initial state, before verification started
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case initial
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/// Waiting for verification acceptance
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case requestingVerification
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/// Verification request accepted. Waiting for start
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case verificationRequestAccepted
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/// Waiting for SaS verification start
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case startingSasVerification
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/// A SaS verification flow has been started
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case sasVerificationStarted
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/// Verification accepted and emojis received
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case showingChallenge(emojis: [SessionVerificationEmoji])
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/// Emojis match locally
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case acceptingChallenge(emojis: [SessionVerificationEmoji])
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/// Emojis do not match locally
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case decliningChallenge(emojis: [SessionVerificationEmoji])
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/// Verification successful
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case verified
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/// User requested verification cancellation
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case cancelling
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/// The verification has been cancelled, remotely or locally
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case cancelled
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}
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/// Events that can be triggered on the SessionVerification state machine
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enum Event: EventType {
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/// Request verification
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case requestVerification
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/// The current verification request has been accepted
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case didAcceptVerificationRequest
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/// Start a SaS verification flow
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case startSasVerification
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/// Started a SaS verification flow
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case didStartSasVerification
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/// Has received emojis
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case didReceiveChallenge(emojis: [SessionVerificationEmoji])
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/// Emojis match
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case acceptChallenge
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/// Emojis do not match
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case declineChallenge
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/// Remote accepted challenge
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case didAcceptChallenge
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/// Request cancellation
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case cancel
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/// Verification cancelled
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case didCancel
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/// Request failed
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case didFail
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/// Restart the verification flow
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case restart
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}
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private let stateMachine: StateMachine<State, Event>
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var state: State {
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stateMachine.state
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}
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init() {
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stateMachine = StateMachine(state: .initial)
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configure()
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}
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private func configure() {
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stateMachine.addRoutes(event: .requestVerification, transitions: [.initial => .requestingVerification])
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stateMachine.addRoutes(event: .didAcceptVerificationRequest, transitions: [.requestingVerification => .verificationRequestAccepted])
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stateMachine.addRoutes(event: .startSasVerification, transitions: [.verificationRequestAccepted => .startingSasVerification])
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stateMachine.addRoutes(event: .didFail, transitions: [.requestingVerification => .initial])
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stateMachine.addRoutes(event: .restart, transitions: [.cancelled => .initial])
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// Transitions with associated values need to be handled through `addRouteMapping`
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stateMachine.addRouteMapping { event, fromState, _ in
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switch (event, fromState) {
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case (.didStartSasVerification, _):
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return .sasVerificationStarted
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case (.didReceiveChallenge(let emojis), .sasVerificationStarted):
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return .showingChallenge(emojis: emojis)
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case (.acceptChallenge, .showingChallenge(let emojis)):
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return .acceptingChallenge(emojis: emojis)
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case (.didFail, .acceptingChallenge(let emojis)):
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return .showingChallenge(emojis: emojis)
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case (.didAcceptChallenge, .acceptingChallenge):
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return .verified
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case (.declineChallenge, .showingChallenge(let emojis)):
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return .decliningChallenge(emojis: emojis)
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case (.didFail, .decliningChallenge(let emojis)):
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return .showingChallenge(emojis: emojis)
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case (.cancel, _):
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return .cancelling
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case (.didCancel, _):
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return .cancelled
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default:
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return nil
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}
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}
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addTransitionHandler { context in
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if let event = context.event {
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MXLog.info("Transitioning from `\(context.fromState)` to `\(context.toState)` with event `\(event)`")
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} else {
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MXLog.info("Transitioning from \(context.fromState)` to `\(context.toState)`")
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}
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}
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}
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/// Attempt to move the state machine to another state through an event
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/// It will either invoke the `transitionHandler` or the `errorHandler` depending on its current state
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func processEvent(_ event: Event) {
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stateMachine.tryEvent(event)
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}
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/// Registers a callback for processing state machine transitions
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func addTransitionHandler(_ handler: @escaping StateMachine<State, Event>.Handler) {
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stateMachine.addAnyHandler(.any => .any, handler: handler)
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}
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/// Registers a callback for processing state machine errors
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func addErrorHandler(_ handler: @escaping StateMachine<State, Event>.Handler) {
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stateMachine.addErrorHandler(handler: handler)
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}
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}
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