* Add accept/decline invite api * Fix isDirect logic * Add logic for accepting/decling invites * Add error handling structure * Add decline alert * Add navigation to joined room * Add generic error * Add changelog.d file * Cleanup * Fix failing UTs * Add UTs * Add UI tests * Cleanup * Update ref screenshots * Refactor invitesScreen state * Improve switch handling in UserSessionFlowCoordinator * Fix build error
177 lines
6.9 KiB
Swift
177 lines
6.9 KiB
Swift
//
|
|
// Copyright 2022 New Vector Ltd
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
//
|
|
|
|
import Foundation
|
|
import SwiftState
|
|
|
|
class UserSessionFlowCoordinatorStateMachine {
|
|
/// States the AppCoordinator can find itself in
|
|
enum State: StateType {
|
|
/// The initial state, used before the coordinator starts
|
|
case initial
|
|
|
|
/// Showing the home screen. The `selectedRoomId` represents the timeline shown on the detail panel (if any)
|
|
case roomList(selectedRoomId: String?)
|
|
|
|
/// Showing the session verification flows
|
|
case sessionVerificationScreen(selectedRoomId: String?)
|
|
|
|
/// Showing the session verification flows
|
|
case feedbackScreen(selectedRoomId: String?)
|
|
|
|
/// Showing the settings screen
|
|
case settingsScreen(selectedRoomId: String?)
|
|
|
|
/// Showing the start chat screen
|
|
case startChatScreen(selectedRoomId: String?)
|
|
|
|
/// Showing invites list screen
|
|
case invitesScreen(selectedRoomId: String?)
|
|
}
|
|
|
|
/// Events that can be triggered on the AppCoordinator state machine
|
|
enum Event: EventType {
|
|
/// Start the user session flows
|
|
case start
|
|
|
|
/// Request presentation for a particular room
|
|
/// - Parameter roomId:the room identifier
|
|
case selectRoom(roomId: String)
|
|
/// The room screen has been dismissed
|
|
case deselectRoom
|
|
|
|
/// Request presentation of the settings screen
|
|
case showSettingsScreen
|
|
/// The settings screen has been dismissed
|
|
case dismissedSettingsScreen
|
|
|
|
/// Request presentation of the feedback screen
|
|
case feedbackScreen
|
|
/// The feedback screen has been dismissed
|
|
case dismissedFeedbackScreen
|
|
|
|
/// Request the start of the session verification flow
|
|
case showSessionVerificationScreen
|
|
/// Session verification has finished
|
|
case dismissedSessionVerificationScreen
|
|
|
|
/// Request the start of the start chat flow
|
|
case showStartChatScreen
|
|
/// Start chat has been dismissed
|
|
case dismissedStartChatScreen
|
|
|
|
/// Request presentation of the invites screen
|
|
case showInvitesScreen
|
|
/// The invites screen has been dismissed
|
|
case closedInvitesScreen
|
|
}
|
|
|
|
private let stateMachine: StateMachine<State, Event>
|
|
|
|
var state: UserSessionFlowCoordinatorStateMachine.State {
|
|
stateMachine.state
|
|
}
|
|
|
|
init() {
|
|
stateMachine = StateMachine(state: .initial)
|
|
configure()
|
|
}
|
|
|
|
// swiftlint:disable:next cyclomatic_complexity
|
|
private func configure() {
|
|
stateMachine.addRoutes(event: .start, transitions: [.initial => .roomList(selectedRoomId: nil)])
|
|
|
|
stateMachine.addRouteMapping { event, fromState, _ in
|
|
switch (event, fromState) {
|
|
case (.selectRoom(let roomId), .roomList):
|
|
return .roomList(selectedRoomId: roomId)
|
|
case (.deselectRoom, .roomList):
|
|
return .roomList(selectedRoomId: nil)
|
|
|
|
case (.showSettingsScreen, .roomList(let selectedRoomId)):
|
|
return .settingsScreen(selectedRoomId: selectedRoomId)
|
|
case (.dismissedSettingsScreen, .settingsScreen(let selectedRoomId)):
|
|
return .roomList(selectedRoomId: selectedRoomId)
|
|
|
|
case (.feedbackScreen, .roomList(let selectedRoomId)):
|
|
return .feedbackScreen(selectedRoomId: selectedRoomId)
|
|
case (.dismissedFeedbackScreen, .feedbackScreen(let selectedRoomId)):
|
|
return .roomList(selectedRoomId: selectedRoomId)
|
|
|
|
case (.showSessionVerificationScreen, .roomList(let selectedRoomId)):
|
|
return .sessionVerificationScreen(selectedRoomId: selectedRoomId)
|
|
case (.dismissedSessionVerificationScreen, .sessionVerificationScreen(let selectedRoomId)):
|
|
return .roomList(selectedRoomId: selectedRoomId)
|
|
|
|
case (.showStartChatScreen, .roomList(let selectedRoomId)):
|
|
return .startChatScreen(selectedRoomId: selectedRoomId)
|
|
case (.dismissedStartChatScreen, .startChatScreen(let selectedRoomId)):
|
|
return .roomList(selectedRoomId: selectedRoomId)
|
|
|
|
case (.showInvitesScreen, .roomList(let selectedRoomId)):
|
|
return .invitesScreen(selectedRoomId: selectedRoomId)
|
|
case (.closedInvitesScreen, .invitesScreen(let selectedRoomId)):
|
|
return .roomList(selectedRoomId: selectedRoomId)
|
|
case (.selectRoom(let roomId), .invitesScreen):
|
|
return .invitesScreen(selectedRoomId: roomId)
|
|
case (.deselectRoom, .invitesScreen):
|
|
return .invitesScreen(selectedRoomId: nil)
|
|
|
|
default:
|
|
return nil
|
|
}
|
|
}
|
|
|
|
addTransitionHandler { context in
|
|
if let event = context.event {
|
|
MXLog.info("Transitioning from `\(context.fromState)` to `\(context.toState)` with event `\(event)`")
|
|
} else {
|
|
MXLog.info("Transitioning from \(context.fromState)` to `\(context.toState)`")
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Attempt to move the state machine to another state through an event
|
|
/// It will either invoke the `transitionHandler` or the `errorHandler` depending on its current state
|
|
func processEvent(_ event: Event, userInfo: EventUserInfo? = nil) {
|
|
stateMachine.tryEvent(event, userInfo: userInfo)
|
|
}
|
|
|
|
/// Registers a callback for processing state machine transitions
|
|
func addTransitionHandler(_ handler: @escaping StateMachine<State, Event>.Handler) {
|
|
stateMachine.addAnyHandler(.any => .any, handler: handler)
|
|
}
|
|
|
|
/// Registers a callback for processing state machine errors
|
|
func addErrorHandler(_ handler: @escaping StateMachine<State, Event>.Handler) {
|
|
stateMachine.addErrorHandler(handler: handler)
|
|
}
|
|
|
|
/// Flag indicating the machine is displaying room screen with given room identifier
|
|
func isDisplayingRoomScreen(withRoomId roomId: String) -> Bool {
|
|
switch stateMachine.state {
|
|
case .roomList(let selectedRoomId):
|
|
return roomId == selectedRoomId
|
|
default:
|
|
return false
|
|
}
|
|
}
|
|
}
|
|
|
|
struct EventUserInfo {
|
|
let animated: Bool
|
|
}
|