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letro-ios/ElementX/Sources/Screens/Timeline/View/Style/LongPressWithFeedback.swift

156 lines
6.0 KiB
Swift

//
// Copyright 2023, 2024 New Vector Ltd.
//
// SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial
// Please see LICENSE files in the repository root for full details.
//
import SwiftUI
struct LongPressWithFeedback: ViewModifier {
let action: () -> Void
@State private var triggerTask: Task<Void, Never>?
@State private var isLongPressing = false
private let feedbackGenerator = UIImpactFeedbackGenerator(style: .heavy)
func body(content: Content) -> some View {
if #available(iOS 18, *) {
mainContent(content: content)
.gesture(LongPressGestureRepresentable { gesture in
switch gesture.state {
case .ended, .cancelled, .failed:
handleLongPress(isPressing: false)
default:
handleLongPress(isPressing: true)
}
})
} else {
mainContent(content: content)
.onLongPressGesture(minimumDuration: 0.25) { } onPressingChanged: { isPressing in
handleLongPress(isPressing: isPressing)
}
}
}
// The gesture's minimum duration doesn't actually invoke the perform block when elapsed (thus
// the implementation below) but it does cancel other system gestures e.g. swipe to reply
private func handleLongPress(isPressing: Bool) {
isLongPressing = isPressing
guard isLongPressing else {
triggerTask?.cancel()
return
}
feedbackGenerator.prepare()
triggerTask = Task {
// The wait time needs to be at least 0.5 seconds or the long press gesture will take precedence over long pressing links.
try? await Task.sleep(for: .seconds(0.5))
if Task.isCancelled { return }
action()
feedbackGenerator.impactOccurred()
}
}
@ViewBuilder
private func mainContent(content: Content) -> some View {
content
.compositingGroup() // Apply the shadow to the view as a whole.
.shadow(color: .black.opacity(isLongPressing ? 0.2 : 0.0), radius: isLongPressing ? 12 : 0)
.shadow(color: .black.opacity(isLongPressing ? 0.1 : 0.0), radius: isLongPressing ? 3 : 0)
.scaleEffect(x: isLongPressing ? 1.05 : 1,
y: isLongPressing ? 1.05 : 1)
.animation(.spring(response: 0.7).delay(isLongPressing ? 0.1 : 0).disabledDuringTests(),
value: isLongPressing)
}
}
extension View {
func longPressWithFeedback(action: @escaping () -> Void) -> some View {
modifier(LongPressWithFeedback(action: action))
}
}
struct LongPressWithFeedback_Previews: PreviewProvider, TestablePreview {
static var previews: some View { Preview() }
struct Preview: View {
private let viewModel = TimelineViewModel.mock
@State private var isPresentingSheet = false
var body: some View {
NavigationStack {
ScrollView {
VStack(alignment: .leading, spacing: 8) {
mockBubble("This is a message from somebody with a couple of lines of text.")
.longPressWithFeedback { isPresentingSheet = true }
mockBubble("Short message")
.longPressWithFeedback { isPresentingSheet = true }
mockBubble("How are you today? The sun is shining here and its very hot ☀️☀️☀️")
.longPressWithFeedback { isPresentingSheet = true }
mockBubble("I'm a fake!")
.contextMenu {
Button("Copy") { }
Button("Reply") { }
Button("Remove") { }
}
}
.padding()
}
.navigationTitle("Work chat")
.navigationBarTitleDisplayMode(.inline)
}
.sheet(isPresented: $isPresentingSheet) {
Text("Long pressed!")
.presentationDetents([.medium])
}
.environmentObject(viewModel.context)
}
func mockBubble(_ body: String) -> some View {
Text(body)
.bubbleBackground()
.contentShape(.contextMenuPreview, RoundedRectangle(cornerRadius: 12))
.onTapGesture { /* Fix long press gesture blocking the scroll view */ }
}
}
}
// Fixes the issue on iOS 18 where LongPress conflicts with the scroll view
// https://github.com/feedback-assistant/reports/issues/542#issuecomment-2581322968
private struct LongPressGestureRepresentable: UIGestureRecognizerRepresentable {
var handle: (UILongPressGestureRecognizer) -> Void
func makeCoordinator(converter: CoordinateSpaceConverter) -> Coordinator { .init() }
func makeUIGestureRecognizer(context: Context) -> UILongPressGestureRecognizer {
let gesture = UILongPressGestureRecognizer()
gesture.minimumPressDuration = 0.25
gesture.delegate = context.coordinator
gesture.isEnabled = true
return gesture
}
func handleUIGestureRecognizerAction(_ recognizer: UILongPressGestureRecognizer, context: Context) {
handle(recognizer)
}
class Coordinator: NSObject, UIGestureRecognizerDelegate {
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer,
shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool {
false
}
func gestureRecognizerShouldBegin(_ gestureRecognizer: UIGestureRecognizer) -> Bool {
true
}
}
}