* settting macOS to 13, and let's runa test of... the tests * I want the artifacts of the test, might give me some more insight in Xcode * archive artifact * trying a thing with the xcode version * push notifications alert makes this test fail * test improvement * let's try with a very long time * let's disable autocorrection * sleep * 1 seconds fixed 90% of the issue, 2 should fix 100% * waiting some more time in flaky tests and updated the content of a test that was failing * updated a screenshot test that had a notification * this integration test is a bit so flaky increased the timing * controlled delay waited a bit moe for the timeline to settle * try await * MainActor everywhere * milliseconds fix * trying with a bit more waiting time after the tap and a slow velocity for the swipe * let's try waiting more time
Scripts
Iconizer
Generates all app icon variants from one single .pdf file.
Usage:
sh iconizer.sh ../ElementX/Supporting\ Files/AppIcon.pdf ../ElementX/Supporting\ Files
Localizer
Generates all app localization files and imports them to the project, by downloading strings from element-android and converting them to strings and stringsdict files.
Usage:
./localizer.py
Boot Test Simulator
Boots a desired simulator and makes status bar overrides on that.
Usage:
./bootTestSimulator.py 'iPhone 13 Pro Max'
Create screen templates
New screen flows are currently using the MVVM-Coordinator pattern. Run Tools/Scripts/createScreen.sh to create a new screen and all its required dependencies.
Usage:
./createScreen.sh Folder MyScreenName
After that run xcodegen to regenerate the project.
createScreen.sh script will create:
Folderwithin the/ElementX/Sources/Screens/. Files inside will be namedMyScreenNameXxx.MyScreenNameScreenUITests.swiftwithinUITests/SourcesMyScreenNameViewModelTests.swiftwithinUnitTests/Sources/Unit