Files
letro-ios/ElementX/Sources/Application/Windowing/WindowManager.swift
Mauro 6160c44d67 Update copyright holding and dates (#4640)
* Update copyright holding and dates

* compound IDE Macros updated

* update copyright

* update copyrights done

* update templates and README
2025-10-21 14:34:56 +02:00

139 lines
4.6 KiB
Swift

//
// Copyright 2025 Element Creations Ltd.
// Copyright 2023-2025 New Vector Ltd.
//
// SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial.
// Please see LICENSE files in the repository root for full details.
//
import Combine
import SwiftUI
class WindowManager: SecureWindowManagerProtocol {
private let appDelegate: AppDelegate
weak var windowScene: UIWindowScene?
weak var delegate: SecureWindowManagerDelegate?
private(set) var mainWindow: UIWindow!
private(set) var overlayWindow: UIWindow!
private(set) var globalSearchWindow: UIWindow!
private(set) var alternateWindow: UIWindow!
var windows: [UIWindow] {
[mainWindow, overlayWindow, globalSearchWindow, alternateWindow]
}
// periphery:ignore - auto cancels when reassigned
/// The task used to switch windows, so that we don't get stuck in the wrong state with a quick switch.
@CancellableTask private var switchTask: Task<Void, Error>?
/// A duration that allows window switching to wait a couple of frames to avoid a transition through black.
private let windowHideDelay = Duration.milliseconds(33)
init(appDelegate: AppDelegate) {
self.appDelegate = appDelegate
}
func configure(with windowScene: UIWindowScene) {
self.windowScene = windowScene
mainWindow = windowScene.keyWindow
mainWindow.tintColor = .compound.textActionPrimary
overlayWindow = PassthroughWindow(windowScene: windowScene)
overlayWindow.tintColor = .compound.textActionPrimary
overlayWindow.backgroundColor = .clear
overlayWindow.isHidden = false
globalSearchWindow = UIWindow(windowScene: windowScene)
globalSearchWindow.tintColor = .compound.textActionPrimary
globalSearchWindow.backgroundColor = .clear
globalSearchWindow.isHidden = true
alternateWindow = UIWindow(windowScene: windowScene)
alternateWindow.tintColor = .compound.textActionPrimary
delegate?.windowManagerDidConfigureWindows(self)
}
func switchToMain() {
mainWindow.isHidden = false
overlayWindow.isHidden = false
mainWindow.makeKey()
switchTask = Task {
// Delay hiding to make sure the main windows are visible.
try await Task.sleep(for: windowHideDelay)
alternateWindow.isHidden = true
}
}
func switchToAlternate() {
alternateWindow.isHidden = false
// We don't know what route the app will use when returning back
// to the main window, so end any editing operation now to avoid
// e.g. the keyboard being displayed on top of a call sheet.
mainWindow.endEditing(true)
hideGlobalSearch()
// alternateWindow.isHidden = false cannot got inside the Task otherwise the timing
// is poor when you lock the phone - you briefly see the main window for a few
// frames after you've unlocked the phone and then the placeholder animates in.
switchTask = Task {
// Delay hiding to make sure the alternate window is visible.
try await Task.sleep(for: windowHideDelay)
mainWindow.isHidden = true
overlayWindow.isHidden = true
globalSearchWindow.isHidden = true
}
}
func showGlobalSearch() {
guard alternateWindow.isHidden else {
return
}
globalSearchWindow.isHidden = false
globalSearchWindow.makeKey()
}
func hideGlobalSearch() {
guard alternateWindow.isHidden else {
return
}
globalSearchWindow.isHidden = true
mainWindow.makeKey()
}
func setOrientation(_ orientation: UIInterfaceOrientationMask) {
windowScene?.requestGeometryUpdate(.iOS(interfaceOrientations: orientation))
}
func lockOrientation(_ orientation: UIInterfaceOrientationMask) {
appDelegate.orientationLock = orientation
}
}
private class PassthroughWindow: UIWindow {
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
guard let hitView = super.hitTest(point, with: event) else {
return nil
}
guard let rootViewController else {
return nil
}
guard hitView != self else {
return nil
}
// If the returned view is the `UIHostingController`'s view, ignore.
return rootViewController.view == hitView ? nil : hitView
}
}