* #37 Remove sign out button from home screen * #37 Move crash button visibility flag to BuildSettings, import BuildSettings from test targets * #37 Add log out button into the settings screen * #37 Add version into the settings screen * #37 enhance bug report parameters * #37 Remove sign out button from home screen * #37 Move crash button visibility flag to BuildSettings, import BuildSettings from test targets * #37 Add log out button into the settings screen * #37 Add version into the settings screen * #37 enhance bug report parameters * #37 Add changelog * #37 Fix code smells and PR remarks
120 lines
4.8 KiB
Swift
120 lines
4.8 KiB
Swift
//
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// AppCoordinatorStateMachine.swift
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// ElementX
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//
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// Created by Stefan Ceriu on 30/05/2022.
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// Copyright © 2022 element.io. All rights reserved.
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//
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import Foundation
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import SwiftState
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class AppCoordinatorStateMachine {
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/// States the AppCoordinator can find itself in
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enum State: StateType {
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/// The initial state, used before the AppCoordinator starts
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case initial
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/// Showing the login screen
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case signedOut
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/// Processing sign in request
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case signingIn
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/// Opening an existing session.
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case restoringSession
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/// Showing the home screen
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case homeScreen
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/// Showing the settings screen
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case settingsScreen
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/// Showing a particular room's timeline
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/// - Parameter roomId: that room's identifier
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case roomScreen(roomId: String)
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/// Processing a sign out request
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case signingOut
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}
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/// Events that can be triggered on the AppCoordinator state machine
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enum Event: EventType {
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/// Start the `AppCoordinator` by showing authentication.
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case startWithAuthentication
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/// A sign in request has been started
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case attemptedSignIn
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/// Signing in succeeded
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case succeededSigningIn
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/// Signing in failed
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case failedSigningIn
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/// Start the `AppCoordinator` by restoring an existing account.
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case startWithExistingSession
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/// Restoring session succeeded.
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case succeededRestoringSession
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/// Restoring session failed.
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case failedRestoringSession
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/// Request sign out
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case attemptSignOut
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/// Signing out succeeded
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case succeededSigningOut
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/// Signing out failed
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case failedSigningOut
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/// Request presentation for a particular room
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/// - Parameter roomId:the room identifier
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case showRoomScreen(roomId: String)
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/// The room screen has been dismissed
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case dismissedRoomScreen
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/// The settings screen has been dismissed
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case dismissedSettingsScreen
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/// Request settings screen presentation
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case showSettingsScreen
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}
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private let stateMachine: StateMachine<State, Event>
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init() {
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stateMachine = StateMachine(state: .initial) { machine in
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machine.addRoutes(event: .startWithAuthentication, transitions: [ .initial => .signedOut ])
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machine.addRoutes(event: .attemptedSignIn, transitions: [ .signedOut => .signingIn ])
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machine.addRoutes(event: .succeededSigningIn, transitions: [ .signingIn => .homeScreen ])
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machine.addRoutes(event: .failedSigningIn, transitions: [ .signingIn => .signedOut ])
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machine.addRoutes(event: .startWithExistingSession, transitions: [ .initial => .restoringSession ])
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machine.addRoutes(event: .succeededRestoringSession, transitions: [ .restoringSession => .homeScreen ])
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machine.addRoutes(event: .failedRestoringSession, transitions: [ .restoringSession => .signedOut ])
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machine.addRoutes(event: .attemptSignOut, transitions: [ .settingsScreen => .signingOut ])
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machine.addRoutes(event: .succeededSigningOut, transitions: [ .signingOut => .signedOut ])
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machine.addRoutes(event: .failedSigningOut, transitions: [ .signingOut => .settingsScreen ])
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machine.addRoutes(event: .showSettingsScreen, transitions: [ .homeScreen => .settingsScreen ])
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machine.addRoutes(event: .dismissedSettingsScreen, transitions: [ .settingsScreen => .homeScreen ])
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// Transitions with associated values need to be handled through `addRouteMapping`
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machine.addRouteMapping { event, fromState, _ in
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switch (event, fromState) {
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case (.showRoomScreen(let roomId), .homeScreen):
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return .roomScreen(roomId: roomId)
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case (.dismissedRoomScreen, .roomScreen):
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return .homeScreen
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default:
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return nil
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}
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}
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}
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}
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/// Attempt to move the state machine to another state through an event
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/// It will either invoke the `transitionHandler` or the `errorHandler` depending on its current state
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func processEvent(_ event: Event) {
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stateMachine.tryEvent(event)
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}
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/// Registers a callback for processing state machine transitions
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func addTransitionHandler(_ handler: @escaping StateMachine<State, Event>.Handler) {
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stateMachine.addAnyHandler(.any => .any, handler: handler)
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}
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/// Registers a callback for processing state machine errors
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func addErrorHandler(_ handler: @escaping StateMachine<State, Event>.Handler) {
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stateMachine.addErrorHandler(handler: handler)
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}
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}
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