* 430 - Design review for first public TestFlight Part2 --------- Co-authored-by: Doug <douglase@element.io>
142 lines
5.3 KiB
Swift
142 lines
5.3 KiB
Swift
//
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// Copyright 2022 New Vector Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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import Foundation
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import SwiftState
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class UserSessionFlowCoordinatorStateMachine {
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/// States the AppCoordinator can find itself in
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enum State: StateType {
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/// The initial state, used before the coordinator starts
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case initial
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/// Showing the home screen
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case roomList(selectedRoomId: String?)
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/// Showing the session verification flows
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case sessionVerificationScreen(selectedRoomId: String?)
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/// Showing the session verification flows
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case feedbackScreen(selectedRoomId: String?)
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/// Showing the settings screen
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case settingsScreen(selectedRoomId: String?)
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}
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/// Events that can be triggered on the AppCoordinator state machine
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enum Event: EventType {
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/// Start the user session flows
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case start
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/// Request presentation for a particular room
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/// - Parameter roomId:the room identifier
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case selectRoom(roomId: String)
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/// The room screen has been dismissed
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case deselectRoom
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/// Request presentation of the settings screen
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case showSettingsScreen
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/// The settings screen has been dismissed
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case dismissedSettingsScreen
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/// Request presentation of the feedback screen
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case feedbackScreen
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/// The feedback screen has been dismissed
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case dismissedFeedbackScreen
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/// Request the start of the session verification flow
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case showSessionVerificationScreen
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/// Session verification has finished
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case dismissedSessionVerificationScreen
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}
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private let stateMachine: StateMachine<State, Event>
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var state: UserSessionFlowCoordinatorStateMachine.State {
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stateMachine.state
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}
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init() {
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stateMachine = StateMachine(state: .initial)
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configure()
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}
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private func configure() {
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stateMachine.addRoutes(event: .start, transitions: [.initial => .roomList(selectedRoomId: nil)])
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stateMachine.addRouteMapping { event, fromState, _ in
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switch (event, fromState) {
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case (.selectRoom(let roomId), .roomList):
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return .roomList(selectedRoomId: roomId)
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case (.deselectRoom, .roomList):
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return .roomList(selectedRoomId: nil)
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case (.showSettingsScreen, .roomList(let selectedRoomId)):
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return .settingsScreen(selectedRoomId: selectedRoomId)
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case (.dismissedSettingsScreen, .settingsScreen(let selectedRoomId)):
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return .roomList(selectedRoomId: selectedRoomId)
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case (.feedbackScreen, .roomList(let selectedRoomId)):
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return .feedbackScreen(selectedRoomId: selectedRoomId)
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case (.dismissedFeedbackScreen, .feedbackScreen(let selectedRoomId)):
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return .roomList(selectedRoomId: selectedRoomId)
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case (.showSessionVerificationScreen, .roomList(let selectedRoomId)):
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return .sessionVerificationScreen(selectedRoomId: selectedRoomId)
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case (.dismissedSessionVerificationScreen, .sessionVerificationScreen(let selectedRoomId)):
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return .roomList(selectedRoomId: selectedRoomId)
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default:
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return nil
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}
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}
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addTransitionHandler { context in
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if let event = context.event {
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MXLog.info("Transitioning from `\(context.fromState)` to `\(context.toState)` with event `\(event)`")
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} else {
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MXLog.info("Transitioning from \(context.fromState)` to `\(context.toState)`")
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}
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}
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}
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/// Attempt to move the state machine to another state through an event
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/// It will either invoke the `transitionHandler` or the `errorHandler` depending on its current state
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func processEvent(_ event: Event) {
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stateMachine.tryEvent(event)
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}
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/// Registers a callback for processing state machine transitions
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func addTransitionHandler(_ handler: @escaping StateMachine<State, Event>.Handler) {
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stateMachine.addAnyHandler(.any => .any, handler: handler)
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}
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/// Registers a callback for processing state machine errors
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func addErrorHandler(_ handler: @escaping StateMachine<State, Event>.Handler) {
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stateMachine.addErrorHandler(handler: handler)
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}
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/// Flag indicating the machine is displaying room screen with given room identifier
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func isDisplayingRoomScreen(withRoomId roomId: String) -> Bool {
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switch stateMachine.state {
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case .roomList(let selectedRoomId):
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return roomId == selectedRoomId
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default:
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return false
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}
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}
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}
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