Files
letro-ios/ElementX/Sources/Other/ScrollViewAdapter.swift
Alfonso Grillo 199f5248af Create & Join rooms UI/UX tweaks (#1005)
* Fix people icon size

* Disable dismiss when loading in StartChatScreen

* Reduce debounce on search

* Add padding to invite button

* Add show/hide bottom bar behaviour

* Fix bg color in StartChatScreen form

* Update localisations

* Update search users results to 10

* Fix form background in InviteUsersScreen

* Fix invites list bg color

* Add mxid in InvitesScreenCell

* Refactor InvitesScreenCell design

* Fix separator spacing

* Add more design fixes

* Refine InvitesScreenCell layout

* Refactor UserProfileCell design

* Refactor FormRowAccessory

* Update localisations

* Fix camera size and security section padding

* Change create button style

* Refine InviteUsersScreenSelectedItem

* Refine CreateRoomScreen

* Refine UserProfileCell padding

* Amend preview name

* delete test code

* Add separator in security section

* Fix spacing in InviteUsersScreenSelectedItem

* Revert confirmationAction in CreateRoomScreen

* Refine HomeScreenInvitesButton

* Add dismiss keyboard in InviteUsersScreen

* Refactor FormRowAccessory

* Remove isDisabled from FormButtonStyles

* Update localisations

* Cleanup RoomDetailsEditScreen

* UI fixes on horizontal user carousel

* Refactor InviteUsersScreenSelectedItem

* Try fix flaky tests

* Fix typo

* Update snapshot tests

* Fix flaky UTs

* Fix HomeScreen ui tests

* Fix scroll on selection

* Refactor RoomFlowCoordinatorTests
2023-06-06 08:03:38 +00:00

97 lines
2.9 KiB
Swift

//
// Copyright 2022 New Vector Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
import Combine
import UIKit
class ScrollViewAdapter: NSObject, UIScrollViewDelegate {
enum ScrollDirection {
case up
case down
}
var scrollView: UIScrollView? {
didSet {
oldValue?.delegate = nil
scrollView?.delegate = self
}
}
private let didScrollSubject = PassthroughSubject<Void, Never>()
var didScroll: AnyPublisher<Void, Never> {
didScrollSubject.eraseToAnyPublisher()
}
private let isScrollingSubject = CurrentValueSubject<Bool, Never>(false)
var isScrolling: CurrentValuePublisher<Bool, Never> {
.init(isScrollingSubject)
}
private let scrollDirectionSubject: PassthroughSubject<ScrollDirection, Never> = .init()
var scrollDirection: AnyPublisher<ScrollDirection, Never> {
scrollDirectionSubject
.removeDuplicates()
.eraseToAnyPublisher()
}
// MARK: - UIScrollViewDelegate
func scrollViewDidScroll(_ scrollView: UIScrollView) {
didScrollSubject.send(())
updateScrollDirection(scrollView)
}
func scrollViewWillBeginDragging(_ scrollView: UIScrollView) {
updateDidScroll(scrollView)
}
func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool) {
updateDidScroll(scrollView)
}
func scrollViewDidEndScrollingAnimation(_ scrollView: UIScrollView) {
updateDidScroll(scrollView)
}
func scrollViewDidEndDecelerating(_ scrollView: UIScrollView) {
updateDidScroll(scrollView)
}
func scrollViewDidScrollToTop(_ scrollView: UIScrollView) {
updateDidScroll(scrollView)
}
// MARK: - Private
private func updateDidScroll(_ scrollView: UIScrollView) {
isScrollingSubject.send(scrollView.isDragging || scrollView.isDecelerating)
}
private func updateScrollDirection(_ scrollView: UIScrollView) {
let velocity = scrollView.panGestureRecognizer.velocity(in: nil)
if velocity.y > Constant.scrollDirectionThreshold {
scrollDirectionSubject.send(.down)
} else if velocity.y < -Constant.scrollDirectionThreshold {
scrollDirectionSubject.send(.up)
}
}
private enum Constant {
static let scrollDirectionThreshold: CGFloat = 200
}
}