* Begin adopting new Timeline API. * Add edited indicator and reactions. * vector-im/element-x-ios/issues/65 - Sliding sync support * Fix missing room display name, wrong placeholder avatar text color and various other warnings that would fail the build on the CI * Various tweaks: * using release version of the demo branch of the sdk * enabled home screen last room messages * switched debug mode rust logging to warn * enabled redactions * enabled new logout flows and soft logout * enabled replies * Fix room member display name and avatar crashes / race condition, fix unit tests * Make the ClientProxy and the UserSession MainActors * Remove unused MatrixRustSDK imports, we should strive to keep these only in top level services and proxies * Don't start either of the syncs while in soft logout * #181: Style the session verification banner to match Figma. * #181: Update verification modal. * #181: Update snapshot tests. * Make session verification state machine less pedantic * Remove unnecessary weak selfs * Various tweaks following code review: * add start and stop sync client proxy methods * move ss proxy url the build settings * made media provider load results discardable * added publishers for the roomSummaryProvider's total number of rooms and state * Fix when sender details are shown * Disable sync v2, causes duplicates in the timeline (as expected) * Move ClientProxy media loading off the main queue and into a detached task * Another attempt at moving image loading off the main queue * Moved home screen diffing and latest room fetching to the background * Prevent the timeline composer from becoming the first responder when not needed * Bump to a newer version of the RustSDK * Fixes vector-im/element-x-ios/issues/107 - New home screen design * Implement thumbnail loading instead of full image avatars. * Revert "Disable sync v2, causes duplicates in the timeline (as expected)" * Add support for local echoes, dispatching detached tasks to a concurrenc GCD queue * Move the session verification banner to a List Section to avoid UI glitches * Optimise room mapping after sliding sync updates and thumbnail fetching * Replace home screen List with a LazyVStack in an attempt to fix performance. Moved move summary provider room updating to a background thread * Fixes vector-im/element-x-ios/issues/177 - New Bubbles Design * Define in group state for timeline items * Add replies into the bubble * Add timeline width environment value * Add `RoundedCorner` shape with specific corners rounding * Add in group state for previews * Implement bubble grouping logic * Timeline avatar layout changes * Fix placeholder avatars for dark mode * New bubbles design * Update mock timeline items * Update timeline separator design * Update room screen reference screenshots * Add changelog * Formatting fixes * Add some space before single or beginning outgoing items * Redesign the message composer * Handle the msgtype enum. * Update room name label line limit and incoming bubble background. Disabled syncv2, ss withCommonExtensions and session verification controller checking * Increase default back pagination limit. * Stop parsing links and tidy up composer button. * Also fix the frame of an image whilst loading. * Bump SDK package version. * Remove app states about settings * Add strings * Use colors on placeholder avatars * Tiny changes for placeholder avatars * Update settings screen design * Provide a user display name from the mock client * Settings screen presentation logic * Add changelog * Update reference screenshots Co-authored-by: Doug <douglase@element.io> Co-authored-by: ismailgulek <ismailgulek@users.noreply.github.com> Co-authored-by: ismailgulek <ismailg@matrix.org>
122 lines
4.6 KiB
Swift
122 lines
4.6 KiB
Swift
//
|
|
// Copyright 2022 New Vector Ltd
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
//
|
|
|
|
import Foundation
|
|
import SwiftState
|
|
|
|
class SessionVerificationStateMachine {
|
|
/// States the SessionVerificationViewModel can find itself in
|
|
enum State: StateType {
|
|
/// The initial state, before verification started
|
|
case initial
|
|
/// Waiting for verification acceptance
|
|
case requestingVerification
|
|
/// Verification accepted and emojis received
|
|
case showingChallenge(emojis: [SessionVerificationEmoji])
|
|
/// Emojis match locally
|
|
case acceptingChallenge(emojis: [SessionVerificationEmoji])
|
|
/// Emojis do not match locally
|
|
case decliningChallenge(emojis: [SessionVerificationEmoji])
|
|
/// Verification successful
|
|
case verified
|
|
/// User requested verification cancellation
|
|
case cancelling
|
|
/// The verification has been cancelled, remotely or locally
|
|
case cancelled
|
|
}
|
|
|
|
/// Events that can be triggered on the SessionVerification state machine
|
|
enum Event: EventType {
|
|
/// Request verification
|
|
case requestVerification
|
|
/// Has received emojis
|
|
case didReceiveChallenge(emojis: [SessionVerificationEmoji])
|
|
/// Emojis match
|
|
case acceptChallenge
|
|
/// Emojis do not match
|
|
case declineChallenge
|
|
/// Remote accepted challenge
|
|
case didAcceptChallenge
|
|
/// Request cancellation
|
|
case cancel
|
|
/// Verification cancelled
|
|
case didCancel
|
|
/// Request failed
|
|
case didFail
|
|
/// Restart the verification flow
|
|
case restart
|
|
}
|
|
|
|
private let stateMachine: StateMachine<State, Event>
|
|
|
|
var state: State {
|
|
stateMachine.state
|
|
}
|
|
|
|
init() {
|
|
stateMachine = StateMachine(state: .initial) { machine in
|
|
machine.addRoutes(event: .requestVerification, transitions: [.initial => .requestingVerification])
|
|
machine.addRoutes(event: .didFail, transitions: [.requestingVerification => .initial])
|
|
machine.addRoutes(event: .restart, transitions: [.cancelled => .initial])
|
|
|
|
// Transitions with associated values need to be handled through `addRouteMapping`
|
|
machine.addRouteMapping { event, fromState, _ in
|
|
switch (event, fromState) {
|
|
case (.didReceiveChallenge(let emojis), .requestingVerification):
|
|
return .showingChallenge(emojis: emojis)
|
|
|
|
case (.acceptChallenge, .showingChallenge(let emojis)):
|
|
return .acceptingChallenge(emojis: emojis)
|
|
case (.didFail, .acceptingChallenge(let emojis)):
|
|
return .showingChallenge(emojis: emojis)
|
|
|
|
case (.didAcceptChallenge, .acceptingChallenge):
|
|
return .verified
|
|
|
|
case (.declineChallenge, .showingChallenge(let emojis)):
|
|
return .decliningChallenge(emojis: emojis)
|
|
case (.didFail, .decliningChallenge(let emojis)):
|
|
return .showingChallenge(emojis: emojis)
|
|
|
|
case (.cancel, _):
|
|
return .cancelling
|
|
case (.didCancel, _):
|
|
return .cancelled
|
|
|
|
default:
|
|
return nil
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Attempt to move the state machine to another state through an event
|
|
/// It will either invoke the `transitionHandler` or the `errorHandler` depending on its current state
|
|
func processEvent(_ event: Event) {
|
|
stateMachine.tryEvent(event)
|
|
}
|
|
|
|
/// Registers a callback for processing state machine transitions
|
|
func addTransitionHandler(_ handler: @escaping StateMachine<State, Event>.Handler) {
|
|
stateMachine.addAnyHandler(.any => .any, handler: handler)
|
|
}
|
|
|
|
/// Registers a callback for processing state machine errors
|
|
func addErrorHandler(_ handler: @escaping StateMachine<State, Event>.Handler) {
|
|
stateMachine.addErrorHandler(handler: handler)
|
|
}
|
|
}
|