* migrated a lot of unit tests to Swift Testing and added a new implementation for deferred fulfillment more tests migration Cleaned the code manually to establish some good patterns more code improvements some more code improvements removed empty tests update project * more pr suggestions and cleanups * removed the TestSetup pattern * fixing claude not reusing tests * pr suggestion + added indent rule to swiftformat so that we can prevent AIs to change that
133 lines
5.1 KiB
Swift
133 lines
5.1 KiB
Swift
//
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// Copyright 2025 Element Creations Ltd.
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// Copyright 2024-2025 New Vector Ltd.
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//
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// SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial.
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// Please see LICENSE files in the repository root for full details.
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//
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@testable import ElementX
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import Testing
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@MainActor
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@Suite
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struct PinnedEventsBannerStateTests {
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@Test
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func empty() {
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var state = PinnedEventsBannerState.loading(numbersOfEvents: 0)
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#expect(state.isEmpty)
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state = .loaded(state: .init())
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#expect(state.isEmpty)
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}
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@Test
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func loading() {
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let originalState = PinnedEventsBannerState.loading(numbersOfEvents: 5)
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var state = originalState
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// This should not affect the state when loading
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state.previousPin()
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#expect(state == originalState)
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#expect(state.isLoading)
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#expect(!state.isEmpty)
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#expect(state.selectedPinnedEventID == nil)
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#expect(state.displayedMessage.string == L10n.screenRoomPinnedBannerLoadingDescription)
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#expect(state.selectedPinnedIndex == 4)
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#expect(state.count == 5)
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#expect(state.bannerIndicatorDescription.string == L10n.screenRoomPinnedBannerIndicatorDescription(L10n.screenRoomPinnedBannerIndicator(5, 5)))
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}
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@Test
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func loadingToLoaded() {
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var state = PinnedEventsBannerState.loading(numbersOfEvents: 2)
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#expect(state.isLoading)
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state.setPinnedEventContents(["1": "test1", "2": "test2"])
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#expect(state == .loaded(state: .init(pinnedEventContents: ["1": "test1", "2": "test2"], selectedPinnedEventID: "2")))
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#expect(!state.isLoading)
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}
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@Test
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func loaded() {
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let state = PinnedEventsBannerState.loaded(state: .init(pinnedEventContents: ["1": "test1", "2": "test2"], selectedPinnedEventID: "2"))
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#expect(!state.isLoading)
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#expect(!state.isEmpty)
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#expect(state.selectedPinnedEventID == "2")
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#expect(state.displayedMessage.string == "test2")
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#expect(state.selectedPinnedIndex == 1)
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#expect(state.count == 2)
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#expect(state.bannerIndicatorDescription.string == L10n.screenRoomPinnedBannerIndicatorDescription(L10n.screenRoomPinnedBannerIndicator(2, 2)))
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}
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@Test
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func previousPin() {
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var state = PinnedEventsBannerState.loaded(state: .init(pinnedEventContents: ["1": "test1", "2": "test2", "3": "test3"], selectedPinnedEventID: "1"))
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#expect(state.selectedPinnedEventID == "1")
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#expect(state.selectedPinnedIndex == 0)
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#expect(state.displayedMessage.string == "test1")
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state.previousPin()
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#expect(state.selectedPinnedEventID == "3")
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#expect(state.selectedPinnedIndex == 2)
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#expect(state.displayedMessage.string == "test3")
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state.previousPin()
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#expect(state.selectedPinnedEventID == "2")
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#expect(state.selectedPinnedIndex == 1)
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#expect(state.displayedMessage.string == "test2")
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}
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@Test
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func setContent() {
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var state = PinnedEventsBannerState.loaded(state: .init(pinnedEventContents: ["1": "test1", "2": "test2", "3": "test3", "4": "test4"], selectedPinnedEventID: "2"))
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#expect(state.selectedPinnedEventID == "2")
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#expect(state.selectedPinnedIndex == 1)
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#expect(state.displayedMessage.string == "test2")
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#expect(state.count == 4)
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#expect(!state.isEmpty)
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// let's remove the selected item
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state.setPinnedEventContents(["1": "test1", "3": "test3", "4": "test4"])
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// new selected item is the new latest
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#expect(state.selectedPinnedEventID == "4")
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#expect(state.selectedPinnedIndex == 2)
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#expect(state.displayedMessage.string == "test4")
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#expect(state.count == 3)
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#expect(!state.isEmpty)
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// let's add a new item at the top
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state.setPinnedEventContents(["0": "test0", "1": "test1", "3": "test3", "4": "test4"])
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// selected item doesn't change
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#expect(state.selectedPinnedEventID == "4")
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// but the index is updated
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#expect(state.selectedPinnedIndex == 3)
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#expect(state.displayedMessage.string == "test4")
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#expect(state.count == 4)
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#expect(!state.isEmpty)
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// let's add a new item at the bottom
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state.setPinnedEventContents(["0": "test0", "1": "test1", "3": "test3", "4": "test4", "5": "test5"])
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// selected item doesn't change
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#expect(state.selectedPinnedEventID == "4")
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// and index stays the same
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#expect(state.selectedPinnedIndex == 3)
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#expect(state.displayedMessage.string == "test4")
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#expect(state.count == 5)
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#expect(!state.isEmpty)
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// set to tempty
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state.setPinnedEventContents([:])
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#expect(state.isEmpty)
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#expect(state.selectedPinnedEventID == nil)
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// set to one item
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state.setPinnedEventContents(["6": "test6", "7": "test7"])
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#expect(state.selectedPinnedEventID == "7")
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#expect(state.selectedPinnedIndex == 1)
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#expect(state.displayedMessage.string == "test7")
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#expect(state.count == 2)
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#expect(!state.isEmpty)
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}
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}
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