Files
letro-ios/ElementX/Sources/Screens/Timeline/TimelineModels.swift
2024-08-14 18:03:46 +02:00

274 lines
9.2 KiB
Swift

//
// Copyright 2022 New Vector Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
import Combine
import OrderedCollections
import SwiftUI
enum TimelineViewModelAction {
case displayEmojiPicker(itemID: TimelineItemIdentifier, selectedEmojis: Set<String>)
case displayReportContent(itemID: TimelineItemIdentifier, senderID: String)
case displayCameraPicker
case displayMediaPicker
case displayDocumentPicker
case displayLocationPicker
case displayPollForm(mode: PollFormMode)
case displayMediaUploadPreviewScreen(url: URL)
case tappedOnSenderDetails(userID: String)
case displayMessageForwarding(forwardingItem: MessageForwardingItem)
case displayLocation(body: String, geoURI: GeoURI, description: String?)
case composer(action: TimelineComposerAction)
case hasScrolled(direction: ScrollDirection)
}
enum TimelineViewPollAction {
case selectOption(pollStartID: String, optionID: String)
case end(pollStartID: String)
case edit(pollStartID: String, poll: Poll)
}
enum TimelineAudioPlayerAction {
case playPause(itemID: TimelineItemIdentifier)
case seek(itemID: TimelineItemIdentifier, progress: Double)
}
enum TimelineViewAction {
case itemAppeared(itemID: TimelineItemIdentifier)
case itemDisappeared(itemID: TimelineItemIdentifier)
case itemTapped(itemID: TimelineItemIdentifier)
case itemSendInfoTapped(itemID: TimelineItemIdentifier)
case toggleReaction(key: String, itemID: TimelineItemIdentifier)
case sendReadReceiptIfNeeded(TimelineItemIdentifier)
case paginateBackwards
case paginateForwards
case scrollToBottom
case displayTimelineItemMenu(itemID: TimelineItemIdentifier)
case handleTimelineItemMenuAction(itemID: TimelineItemIdentifier, action: TimelineItemMenuAction)
case tappedOnSenderDetails(userID: String)
case displayReactionSummary(itemID: TimelineItemIdentifier, key: String)
case displayEmojiPicker(itemID: TimelineItemIdentifier)
case displayReadReceipts(itemID: TimelineItemIdentifier)
case handlePasteOrDrop(provider: NSItemProvider)
case handlePollAction(TimelineViewPollAction)
case handleAudioPlayerAction(TimelineAudioPlayerAction)
/// Focus the timeline onto the specified event ID (switching to a detached timeline if needed).
case focusOnEventID(String)
/// Switch back to a live timeline (from a detached one).
case focusLive
/// The timeline scrolled to reveal the focussed item.
case scrolledToFocussedItem
/// The table view has loaded the first items for a new timeline.
case hasSwitchedTimeline
case hasScrolled(direction: ScrollDirection)
}
enum TimelineComposerAction {
case setMode(mode: ComposerMode)
case setText(plainText: String, htmlText: String?)
case removeFocus
case clear
}
struct TimelineViewState: BindableState {
var roomID: String
var members: [String: RoomMemberState] = [:]
var typingMembers: [String] = []
var showLoading = false
var showReadReceipts = false
var isEncryptedOneToOneRoom = false
var timelineViewState: TimelineState // check the doc before changing this
var ownUserID: String
var canCurrentUserRedactOthers = false
var canCurrentUserRedactSelf = false
var canCurrentUserPin = false
var isViewSourceEnabled: Bool
// The `pinnedEventIDs` are used only to determine if an item is already pinned or not.
// It's updated from the room info, so it's faster than using the timeline
var pinnedEventIDs: Set<String> = []
var bindings: TimelineViewStateBindings
/// A closure providing the associated audio player state for an item in the timeline.
var audioPlayerStateProvider: (@MainActor (_ itemId: TimelineItemIdentifier) -> AudioPlayerState?)?
}
struct TimelineViewStateBindings {
var isScrolledToBottom = true
/// The state of wether reactions listed on the timeline are expanded/collapsed.
/// Key is itemID, value is the collapsed state.
var reactionsCollapsed: [TimelineItemIdentifier: Bool]
/// A media item that will be previewed with QuickLook.
var mediaPreviewItem: MediaPreviewItem?
var alertInfo: AlertInfo<RoomScreenAlertInfoType>?
var debugInfo: TimelineItemDebugInfo?
var actionMenuInfo: TimelineItemActionMenuInfo?
var reactionSummaryInfo: ReactionSummaryInfo?
var readReceiptsSummaryInfo: ReadReceiptSummaryInfo?
}
struct TimelineItemActionMenuInfo: Equatable, Identifiable {
static func == (lhs: TimelineItemActionMenuInfo, rhs: TimelineItemActionMenuInfo) -> Bool {
lhs.id == rhs.id
}
let item: EventBasedTimelineItemProtocol
var id: TimelineItemIdentifier {
item.id
}
}
struct ReactionSummaryInfo: Identifiable {
let reactions: [AggregatedReaction]
let selectedKey: String
var id: String {
selectedKey
}
}
struct ReadReceiptSummaryInfo: Identifiable {
let orderedReceipts: [ReadReceipt]
let id: TimelineItemIdentifier
}
enum RoomScreenAlertInfoType: Hashable {
case audioRecodingPermissionError
case pollEndConfirmation(String)
case sendingFailed
case encryptionAuthenticity(String)
}
struct RoomMemberState {
let displayName: String?
let avatarURL: URL?
}
/// Used as the state for the TimelineView, to avoid having the context continuously refresh the list of items on each small change.
/// Is also nice to have this as a wrapper for any state that is directly connected to the timeline.
struct TimelineState {
var isLive = true
var paginationState = PaginationState.initial
/// The room is in the process of loading items from a new timeline (switching to/from a detached timeline).
var isSwitchingTimelines = false
struct FocussedEvent: Equatable {
enum Appearance {
/// The event should be shown using an animated scroll.
case animated
/// The event should be shown immediately, without any animation.
case immediate
/// The event has already been shown.
case hasAppeared
}
/// The ID of the event.
let eventID: String
/// How the event should be shown, or whether it has already appeared.
var appearance: Appearance
}
/// A focussed event that was navigated to via a permalink.
var focussedEvent: FocussedEvent?
// These can be removed when we have full swiftUI and moved as @State values in the view
var scrollToBottomPublisher = PassthroughSubject<Void, Never>()
var itemsDictionary = OrderedDictionary<String, RoomTimelineItemViewState>()
var timelineIDs: [String] {
itemsDictionary.keys.elements
}
var itemViewStates: [RoomTimelineItemViewState] {
itemsDictionary.values.elements
}
func hasLoadedItem(with eventID: String) -> Bool {
itemViewStates.contains { $0.identifier.eventID == eventID }
}
}
enum ScrollDirection: Equatable {
case top
case bottom
}
struct PinnedEventsState: Equatable {
var pinnedEventContents: OrderedDictionary<String, AttributedString> = [:] {
didSet {
if selectedPinEventID == nil, !pinnedEventContents.keys.isEmpty {
// The default selected event should always be the last one.
selectedPinEventID = pinnedEventContents.keys.last
} else if pinnedEventContents.isEmpty {
selectedPinEventID = nil
} else if let selectedPinEventID, !pinnedEventContents.keys.set.contains(selectedPinEventID) {
self.selectedPinEventID = pinnedEventContents.keys.last
}
}
}
private(set) var selectedPinEventID: String?
var selectedPinIndex: Int {
let defaultValue = pinnedEventContents.isEmpty ? 0 : pinnedEventContents.count - 1
guard let selectedPinEventID else {
return defaultValue
}
return pinnedEventContents.keys.firstIndex(of: selectedPinEventID) ?? defaultValue
}
var selectedPinContent: AttributedString {
var content = AttributedString(" ")
if let selectedPinEventID,
let pinnedEventContent = pinnedEventContents[selectedPinEventID] {
content = pinnedEventContent
}
content.font = .compound.bodyMD
content.link = nil
return content
}
mutating func previousPin() {
guard !pinnedEventContents.isEmpty else {
return
}
let currentIndex = selectedPinIndex
let nextIndex = currentIndex - 1
if nextIndex == -1 {
selectedPinEventID = pinnedEventContents.keys.last
} else {
selectedPinEventID = pinnedEventContents.keys[nextIndex % pinnedEventContents.count]
}
}
}