// // Copyright 2025 Element Creations Ltd. // Copyright 2023-2025 New Vector Ltd. // // SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial. // Please see LICENSE files in the repository root for full details. // import Foundation extension Array { func groupBy(_ isGroupable: (Element) -> Bool) -> [[Element]] { var newItems = [[Element]]() // Cache groupable states to avoid recomputing them later let groupableStateByIndex = map(isGroupable) var itemsToBeGrouped = [Element]() for (index, currentItem) in enumerated() { let previousItem = self[safe: index - 1] let nextItem = self[safe: index + 1] if groupableStateByIndex[safe: index] == true { // At the begining of a groupable slice, very first message if previousItem == nil, groupableStateByIndex[safe: index + 1] == true { itemsToBeGrouped.append(currentItem) } // Still at the begining of a groupable slice else if groupableStateByIndex[safe: index - 1] == false, groupableStateByIndex[safe: index + 1] == true { itemsToBeGrouped.append(currentItem) } // In the middle of a groupable slice else if !itemsToBeGrouped.isEmpty { itemsToBeGrouped.append(currentItem) } // Solitary groupable item else { newItems.append([currentItem]) } // Last item in the list. Try finishing the groupable slice if nextItem == nil, !itemsToBeGrouped.isEmpty { newItems.append(itemsToBeGrouped) itemsToBeGrouped.removeAll() } } else { // Finished a groupable slice if !itemsToBeGrouped.isEmpty { newItems.append(itemsToBeGrouped) itemsToBeGrouped.removeAll() } // Append the current element too newItems.append([currentItem]) } } return newItems } } extension Array where Element == RoomTimelineItemProtocol { func firstUsingStableID(_ id: TimelineItemIdentifier) -> Element? { first { $0.id.uniqueID == id.uniqueID } } }