* report rom and decline and block screens tweaks
- Use the copies: "Leave room" and "Report room" everywhere, also in DMs
- Report reason in report room is now mandatory.
- Report reason in decline and block is now mandatory if the report action is set to on.
- Generic alert for failure of main API in both report room and decline and block has been added
* report room and decline and block screen previews
* Introduce a `TimelineItemThreadSummary` object to hold details about threads starting from that particular item
This patch introduces a thread summary object that will be available on main timeline messages that are the root for a given thread.
It currently provides the latest message content and sender for that thread but it will grow to provide info on the number of replies, unreads etc.
It also add a new UI component called `TimelineThreadSummaryView` that makes use of this data and is in turn used by the bubbled styler to render it in the timeline.
The rest of the PR is about refactoring on the `RoomTimelineItemFactory` so that replies and thread summaries use similar paths and builders.
* Add a feature flag for threads
* Address PR comments
* Converge on single implementation for message previews
* Show the key upload progress when waiting to log out.
Add some basic view model tests too.
* Show a network suggestion if key upload doesn't report any progress during logout.
* Update compound and handle plain to tertiary/textLink button style updates.
* Update the start chat button to use the right icon/style.
* Update preview snapshots.
* Fix remaining snapshots.
* Fetch the OIDC login URL as part of the Server Confirmation screen.
The loading indicator would show and hide while configuring and then immediately show again while fetching the URL.
* Allow the OIDCAuthenticationPresenter to show its own errors.
We no longer need to present errors in the authentication flow coordinator.
* Make the map tiler key optional.
* Make the bug report URL optional.
* Make the sentry URL optional.
* Make the analytics configuration optional and handle consent taking Sentry into account.
* Stop prompting users to report crashes when Sentry is disabled.
* refactored the suggestion item structure
to scale with the room pill
* Implemented a way for the rooms
to appear in the suggestions view for the RTE, however I need to add the pills to the composer and the compatibility with the plain text composer
* small code correction
* fix
* fixed a bug where the suggestion wasn't returning
the right suggestion type and the suggestion text properly
* implementation done!
also updated some tests, but we need more of them
* updated toolbar view model tests
* updated tests
* updated preview tests
* renamed the Avatars case for the suggestions
* Partially revert the message composer encryption badges and only show it for unencrypted rooms.
* Update preview test snapshots.
* Update UI test snapshots.
* Implemented join room by address
* improved the text field typing
* some improvements to how the text is edited
* remove navigation link
* moved room directory search to the start chat flow
* updated preview tests
* added unit tests and improved the code
* updated strings
* some pr suggestions:
- moving the file
- changing the name of the action
- reintroduce the debounce text queries
- add comments
* renamed the auth text field style to Element
updated tests
* added a way to render the room and the message
pills, but is WIP
* permalinks now get converted into pills!
* fixed an issue where room address mentions
were not adding a URL properly but a string
* updated tests
* c
* Revert "c"
This reverts commit 5c80252fa23dba7e4d44f2a07fbf1e9500e37c82.
* updated tests
* more tests
* created APIs to get a specific RoomSummary
given the id or the alias
* small mention builder improvement
* pr suggestions
* Don't set the room topic when creating a room if it is blank.
Also fix the styling on the room name text field.
* Snapshots
* Add a test for the empty topic.
* Hide the unread dot when previewing an invite.
* Remove an invited room ID when accepting/rejecting.
* Remove the unread badge from knocked room cells.
* Update snapshots.
* Address PR comments.
Refactor KnockRequestType to JoinRequestType.
* Introduce a `UserIdentityProxy` and have it combine upstream methods into an easy to digest `UserIdentityVerificationState`. Use it in a dedicated `VerificationBadge` UI component
* Show a DMs counterpart verification state in the room header
* Show a warning on the room details `People` entry when there are identity verification state violations on any of the members.
* Show verification badges in the room member list
* Show a withdraw verification section on the room member details for users that have pinning violations.
* Remove the verification section from the profile screen as there's no reliable way to keep it up to date
- the underlying Rust SDK Olm Machine can be rebuilt without notice which would break any existing user identity change streams.
* Update preview test snapshots
* Replace downloaded test assets with original content.
* Replace AI generated assets with original content.
* Update preview tests snapshots
* Update UI test snapshots.
---------
Co-authored-by: Stefan Ceriu <stefan.ceriu@gmail.com>
* improved implementation of the unknown state
* forget button in the banned state
* error handling for forbidden access
* added the forget function
fixed DMs, and updated preview tests
* removed banned room proxy
* code polishing and test improvement
* created the view to hold the bottom sheet
* added the sheet to the start chat screen
* switched the alert with the bottom sheet
in the room member details
* add a small delay to not always show the loader
* suggested PR changes
* pr suggestions and updated tests
* Revert back to UIKit for the presentation of the timeline media preview.
* Fix a presentation issue where the media is clipped until the animation finishes.
* Workaround for the preview controller replacing the info button when swiping.
* Use a self-sizing detent on the media info sheet.
- expose the full RoomPreview and RoomMembershipDetails through their own proxies
- implement standard mocks for all the different combinations
- converge on a single room info provider
- rebuild all the previews
- prioritise the preview data over the room one.