* create space flow implementation
# Conflicts:
# ElementX/Sources/FlowCoordinators/SpacesTabFlowCoordinator.swift
* create space flow fully implemented and working
* updated tests and updated the create room camera button UI
* updated the avatar button in the create room screen, and added power level overrides for spaces
* update power level content overrides to behave just as EW, and removed ask to join when creating a space regardless of the FF
* updated UI tests snapshots
* invite for a public space should always be forced to 50
* pr suggestions + PL override fix
* fix a missed code change
* Update proxies ready for adding rooms to a space.
- ClientProxy.recentlyVisitedRooms to take a filter and to return room proxies.
- Expose SpaceServiceProxy.addChildToSpace.
* Implement the SpaceAddRoomsScreen.
* Fix the designs of the selected carousels.
Add more snapshot tests for inviting users.
* Fix for screen using wrong avatar size.
* Replace GrantLoginWithQrCodeHandlerSDKMock with LinkNewDeviceServiceMock.
Add tests for all initial states on the QRCodeLoginScreen.
* Add tests for linking both mobile and desktop devices.
* Add UI tests for linking a new device.
* Don't show the Link Desktop Computer button when running on macOS.
This mirrors the decision to hide the Sign In With QR Code button on the start screen.
* Add a LinkNewDeviceService that exposes the SDK's grant QR code login methods.
* Add a flow coordinator for linking a new device.
Changes the presentation too.
* Only offer to verify if a cross-signed device is available
* Wait until we know which verification options are available before showing them.
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Co-authored-by: Hubert Chathi <hubertc@matrix.org>
* Add support for joining rooms from a space.
Doesn't yet handle the Join button 🤔
* Handle the join button for both rooms and spaces.
Also refactor more instances of spaceRoom to spaceRoomProxy.
* Revert "Address the real lifetime issue of the SDK's `Client` by making `Context.mediaProvider` weak. (#4466)"
This reverts commit b9d1558216.
* Better docs.
* Use the SDK's offline state to drive the offline indicator.
* Only use network reachability for restarting the sync loop, use the homeserver reachability for requests.
* Add a separate indicator to distinguish when the server is unreachable but the device is online.
* Space flow improvements
- Use a state machine to select a space.
- Add a SpaceFlowCoordinator for recursively presenting subspaces.
- Get the spaceRoomListProxy when tapping on the space so we can indicate failures.
- Fix the total room count in SpaceListScreen.
* Refactor spaceRoom → spaceRoomProxy.
* Add a UI test for the Spaces flow.
* Fix a bug where some files sizes were sent as 0.
* Make FileManger.sizeForItem(at:) a UInt.
The docs specifically say that FileAttributeKey.size returns an unsigned long long so I have no idea why we were returning a Double here…
* Add the maxMediaUploadSize property on ClientProxy.
* Use the maxUploadSize to set a target video size and to show a file too big error.
* Refactor media upload parameter order.
The room list items no longer hold any timeline instances and they can now be created through the normal `room.timelineWithConfiguration` mechanism.
This also means that we can move the UTD hook away from the sync service and into the client itself but setting it is now fallible as it can only be set once.