* Enable key-share-on-invite irrespective of feature flag
* Remove feature-flag dep: warning on starting chat with new people
* Remove feature-flag dep: invite from room member details
* Remove feature-flag dep: warning on new users in invite screen
* Remove feature-flag dep: from room details screen
* Remove feature-flag dep: starting chat from user profile screen
* Remove feature-flag dep: timeline info on forwarded keys
* Remove feature-flag dep: RoomScreenModel
* Remove `enableKeyShareOnInvite` from AppSettings
* Remove `enableKeyShareOnInvite` feature flag
* Remove outdated comments
* Update preview test room snapshots as their header now includes the history sharing icon
* Update SDK mocks for UniFFI 0.30.0
* Update the SDK.
* Update the SDK again
Includes a temporary workaround that patches the SDK's generated Swift files so that our tests don't crash:
3f0075fb8a
* Revert "Address the real lifetime issue of the SDK's `Client` by making `Context.mediaProvider` weak. (#4466)"
This reverts commit b9d1558216.
* Better docs.
* Use the SDK's offline state to drive the offline indicator.
* Only use network reachability for restarting the sync loop, use the homeserver reachability for requests.
* Add a separate indicator to distinguish when the server is unreachable but the device is online.
Store encryption became mandatory in #2692
Rust's sessionPath replaced the legacy session directory in #2903
Native sliding sync migration resulted in new restoration tokens for new users in #3071 and later for all users by #3801.
- throw an error during the init
- to have its init directly instantiate the sync service and the providers
Update ElementX/Sources/Services/UserSession/UserSessionStore.swift
Co-authored-by: Doug <6060466+pixlwave@users.noreply.github.com>
renamed
- adopt the new timeline configuration which now exposes read receipts tracking. For now it should be set to `false` for all timelines except the live one, which still gets configured properly on the rust side through `init_timeline`. Eventually we will converge on this configuration API for all of them.
- also adopt the new rust side cache clearing method and remove our own
* Don't query the homeserver until confirming it (or selecting a different one).
* Setup the infrastructure to test AuthenticationService.
Implement basic tests for configuration & password login.
* Use the real AuthenticationService with a mock Client in all of the tests.
* Add tests for the ServerConfirmationScreenViewModel.
* Remove redundant view state and test for it.
* Update the SDK.
* Fix API breaks on send failures and propagate the new type.
* Handle new SDK ShieldState.
* Set up the ClientBuilder's `cachePath` option.
* Delete the cacheDirectory during logout/clearCache.
* Add unit tests for RestorationToken decoding and SessionDirectories generation.
* Add the networkMonitor to the NSE and delete the old MockMediaLoader
* Generate a MediaLoaderMock through AutoMockable and use it in the MediaProviderTests
* Implement an ImageProvider mechanism that automatically tries reloading images when connectivity is established again and use it for LoadableImages
* Merge the ImageProvider protocol back into the MediaProvider
* Address PR review comments
* Provide a default sdk client request configuration
* Address tasks not automatically cancelling themselves when views get deallocated
* Replace Rust's Authentication service by building a Client.
* Drop the Proxy from AuthenticationServiceProxy[Protocol].
* Make sure to call abortOIDCLogin.
* Centralise common ClientBuilder code.
* Update the SDK.
- stop using multiple background task, the appCoordinator sync one is enough for the whole app
- move the AppMeditor to the MainActor
- expose the WindowManager through the AppMediator
- hide sensitive WindowManager API behind a different protocol
- remove the now unnecessary `BackgroundTaskService`