* Move BigIcon into Compound.
* Replace the old server selection image asset with the \.host icon.
* Add a new TitleAndIcon component to Compound.
* Add the ability to override TitleAndIcon's padding.
* Tidy-up Rust to Swift mapping.
* Refactor out a dedicated QRCodeErrorView.
* Use the new QRCodeErrorView for most error state snapshots.
* Simplify QRCodeErrorView structure.
Also updates the background to match the designs.
* Fix a small compile error in the unit tests.
* Add a LinkNewDeviceService that exposes the SDK's grant QR code login methods.
* Add a flow coordinator for linking a new device.
Changes the presentation too.
* Remove `eraseToStream` now that `any AsyncSequence` is available to us.
* Remove the now unnecessary backport of Mutex.
* Silence a couple more deprecation warnings.
* Add an alert to Discard or Save when there are unsaved changes on the RoomDetailsEditScreen.
* Add an alert to Discard or Save when there are unsaved changes on the UserDetailsEditScreen.
* Add an alert to Discard or Save when there are unsaved changes on the SecurityAndPrivacyScreen.
* Update strings.
* Listen to call decline to stop ringing when declined from other device
* MSC4075 Use expirationTS to define the call ringing window
* Implement ElementCallService tests.
* Update acknowledgements.
* Implementation for all navigations inside the space settings aside the left space action
# Conflicts:
# ElementX/Sources/FlowCoordinators/SpaceSettingsFlowCoordinator.swift
* refactored the leave space view to use its own view model
# Conflicts:
# ElementX.xcodeproj/project.pbxproj
* implemented the leave space view model also in the settings screen, and corrected some tests
* reusing the details coordinator for the space settings screen
* leave space from settings implemented
* fix project
* minor pr fixes
* code improvements
* Update SDK mocks for UniFFI 0.30.0
* Update the SDK.
* Update the SDK again
Includes a temporary workaround that patches the SDK's generated Swift files so that our tests don't crash:
3f0075fb8a
* Introduce a basic StartChatFlowCoordinator.
* Move the rest of the start chat flow from the screen coordinator into the flow coordinator.
* Add a UI test for the entire start chat flow.
* Refactor CreateRoom… to CreateRoomScreen…