Introduced a UserSessionFlowCoordinator and split up the AppCoordinator state machine (#212)
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105
ElementX/Sources/Application/AppCoordinatorStateMachine.swift
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105
ElementX/Sources/Application/AppCoordinatorStateMachine.swift
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//
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// Copyright 2022 New Vector Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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import Foundation
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import SwiftState
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class AppCoordinatorStateMachine {
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/// States the AppCoordinator can find itself in
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enum State: StateType {
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/// The initial state, used before the AppCoordinator starts
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case initial
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/// Showing the login screen
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case signedOut
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/// Opening an existing session.
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case restoringSession
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/// User session started
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case signedIn
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/// Processing a sign out request
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case signingOut
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/// Processing a remote sign out
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case remoteSigningOut(isSoft: Bool)
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}
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/// Events that can be triggered on the AppCoordinator state machine
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enum Event: EventType {
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/// Start the `AppCoordinator` by showing authentication.
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case startWithAuthentication
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/// Signing in succeeded
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case succeededSigningIn
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/// Start the `AppCoordinator` by restoring an existing account.
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case startWithExistingSession
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/// Restoring session succeeded.
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case succeededRestoringSession
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/// Restoring session failed.
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case failedRestoringSession
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/// Request sign out
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case signOut
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/// Remote sign out.
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case remoteSignOut(isSoft: Bool)
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/// Signing out completed
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case completedSigningOut
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}
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private let stateMachine: StateMachine<State, Event>
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init() {
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stateMachine = StateMachine(state: .initial) { machine in
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machine.addRoutes(event: .startWithAuthentication, transitions: [.initial => .signedOut])
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machine.addRoutes(event: .succeededSigningIn, transitions: [.signedOut => .signedIn])
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machine.addRoutes(event: .startWithExistingSession, transitions: [.initial => .restoringSession])
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machine.addRoutes(event: .succeededRestoringSession, transitions: [.restoringSession => .signedIn])
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machine.addRoutes(event: .failedRestoringSession, transitions: [.restoringSession => .signedOut])
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machine.addRoutes(event: .signOut, transitions: [.any => .signingOut])
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machine.addRoutes(event: .completedSigningOut, transitions: [.signingOut => .signedOut])
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// Transitions with associated values need to be handled through `addRouteMapping`
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machine.addRouteMapping { event, fromState, _ in
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switch (event, fromState) {
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case (.remoteSignOut(let isSoft), _):
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return .remoteSigningOut(isSoft: isSoft)
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case (.completedSigningOut, .remoteSigningOut):
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return .signedOut
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default:
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return nil
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}
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}
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}
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}
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/// Attempt to move the state machine to another state through an event
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/// It will either invoke the `transitionHandler` or the `errorHandler` depending on its current state
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func processEvent(_ event: Event) {
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stateMachine.tryEvent(event)
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}
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/// Registers a callback for processing state machine transitions
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func addTransitionHandler(_ handler: @escaping StateMachine<State, Event>.Handler) {
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stateMachine.addAnyHandler(.any => .any, handler: handler)
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}
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/// Registers a callback for processing state machine errors
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func addErrorHandler(_ handler: @escaping StateMachine<State, Event>.Handler) {
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stateMachine.addErrorHandler(handler: handler)
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}
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}
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