17 Commits

Author SHA1 Message Date
Benoit Marty
88459b7a74 Add unit test to ensure that number of levels is limited. 2025-11-27 09:30:22 +01:00
Benoit Marty
1292da2a72 Copyright: Add Element Creations Ltd. copyright 2025-11-10 11:05:05 +01:00
Benoit Marty
b748fcc631 Copyright: Add final period 2025-11-10 10:13:41 +01:00
Benoit Marty
0a0224b586 Copyright: run command uv run license-editor --repository ../element-x-android 2025-11-10 10:09:26 +01:00
Benoit Marty
05fc76822a Apply dual licenses: AGPL + Element Commercial to file headers.
2 replace all actions have been performed:
- "SPDX-License-Identifier: AGPL-3.0-only" to "SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial"
- "Please see LICENSE in the repository root for full details." to "Please see LICENSE files in the repository root for full details."
2025-01-07 10:05:04 +01:00
Benoit Marty
2b016227e9 Migrate license to AGPL.
Run script `uv run license-editor --repository ../element-x-android`
2024-09-06 17:19:19 +02:00
renovate[bot]
7e9cda3aa9 Update plugin ktlint to v12.1.0 (#2200)
* Update plugin ktlint to v12.1.0

* Run `./gradlew ktlintFormat` and fix some issues manually.

* Fix other issues reproted by Ktlint

* Limit false positives, KtLint removes unnecessary curly brace in String templates.

* Remove useless Unit

* Minor improvements over ktlint changes

* Restore `AlertDialogContent` behaviour

* Update screenshots

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Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: Benoit Marty <benoit@matrix.org>
Co-authored-by: Jorge Martín <jorgem@element.io>
Co-authored-by: ElementBot <benoitm+elementbot@element.io>
2024-01-10 16:22:24 +01:00
Benoit Marty
4f32299280 Use MimeTypes object instead of hard-coded strings. 2023-11-27 21:58:58 +01:00
jonnyandrew
413ec4b5db Display duration of recorded voice message (#1733)
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Co-authored-by: ElementBot <benoitm+elementbot@element.io>
2023-11-03 12:59:36 +00:00
David Langley
c79d24d943 Merge branch 'develop' of https://github.com/vector-im/element-x-android into langleyd/live_waveform 2023-10-27 13:10:32 +01:00
jonnyandrew
38de57bb02 Add waveform to voice message preview UI (#1661)
* Add waveform to preview UI

* Update screenshots

* Make random waveform function deterministic

* Update screenshots

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Co-authored-by: ElementBot <benoitm+elementbot@element.io>
2023-10-27 11:33:35 +00:00
David Langley
d0664dae0d Fix tests 2023-10-27 09:32:05 +01:00
Marco Romano
4a390296cf Include waveform when sending voice messages (#1650)
- New `AudioLevelCalculator` that outputs dB0v rescaled to the [0;1] range.
- `VoiceRecorder` now stores the audio levels sampled while recording, then resamples them to 100 samples to use as waveform preview.
- Waveform data is carried all the way as a `List<Float>` and converted to `List<Int>` in the [0;1024] range as per matrix spec only before sending it.
2023-10-26 17:37:24 +02:00
Marco Romano
4d9a3bddaf Use Float instead of Double for all the level metering logic. (#1645)
This is in preparation of further changes to the way the audio level is computed and to allow recording and sending of the waveform. The main reasoning behind the change is twofold:
1) We don't need the precision of Double in our context (we just need a rough indication of the changes in audio level to successfully draw a level meter or a waveform in our UI).
2) Performance: It is true that on 64 bit CPUs single operations involving Floats or Doubles take the same amount of time (i.e one clock cycle). But there are other aspects here that vouch in favor of Floats:
	- A float takes half the space in memory compared to a double, so when storing long lists of them this can add up.
	- On Android O and greater the ART runtime can "vectorize" certain operations on lists and make use of the CPU's SIMD registers which are generally 128 bits. So by using floats 4 of them can fit and be computed at the same time whilst with doubles only 2 will fit halving the throughput.

References:
- https://source.android.com/docs/core/runtime/improvements
- https://www.slideshare.net/linaroorg/automatic-vectorization-in-art-android-runtime-sfo17216
2023-10-26 12:55:23 +00:00
jonnyandrew
98b75424a8 Allow deleting a recorded voice message (#1635)
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Co-authored-by: ElementBot <benoitm+elementbot@element.io>
2023-10-24 21:02:19 +00:00
jonnyandrew
9046ac4c8a Add voice message recording duration indicator and limit (#1628)
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Co-authored-by: ElementBot <benoitm+elementbot@element.io>
2023-10-24 11:44:53 +00:00
jonnyandrew
5c582bba1b Record and send voice messages (#1596)
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Co-authored-by: ElementBot <benoitm+elementbot@element.io>
2023-10-23 17:28:00 +00:00