API modules do not need to setup dependency injection.

Move the implementation to the impl modules.
This commit is contained in:
Benoit Marty
2025-11-12 16:03:00 +01:00
committed by Benoit Marty
parent 9eb66afd87
commit b3ec256dfa
43 changed files with 620 additions and 405 deletions

View File

@@ -0,0 +1,53 @@
/*
* Copyright (c) 2025 Element Creations Ltd.
* Copyright 2025 New Vector Ltd.
*
* SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial.
* Please see LICENSE files in the repository root for full details.
*/
package io.element.android.services.appnavstate.impl
import dev.zacsweers.metro.AppScope
import dev.zacsweers.metro.ContributesBinding
import dev.zacsweers.metro.SingleIn
import io.element.android.libraries.matrix.api.core.RoomId
import io.element.android.libraries.matrix.api.core.SessionId
import io.element.android.libraries.matrix.api.room.JoinedRoom
import io.element.android.services.appnavstate.api.ActiveRoomsHolder
import java.util.concurrent.ConcurrentHashMap
@SingleIn(AppScope::class)
@ContributesBinding(AppScope::class)
class DefaultActiveRoomsHolder : ActiveRoomsHolder {
private val rooms = ConcurrentHashMap<SessionId, MutableSet<JoinedRoom>>()
override fun addRoom(room: JoinedRoom) {
val roomsForSessionId = rooms.getOrPut(key = room.sessionId, defaultValue = { mutableSetOf() })
if (roomsForSessionId.none { it.roomId == room.roomId }) {
// We don't want to add the same room multiple times
roomsForSessionId.add(room)
}
}
override fun getActiveRoom(sessionId: SessionId): JoinedRoom? {
return rooms[sessionId]?.lastOrNull()
}
override fun getActiveRoomMatching(sessionId: SessionId, roomId: RoomId): JoinedRoom? {
return rooms[sessionId]?.find { it.roomId == roomId }
}
override fun removeRoom(sessionId: SessionId, roomId: RoomId) {
val roomsForSessionId = rooms[sessionId] ?: return
roomsForSessionId.removeIf { it.roomId == roomId }
}
override fun clear(sessionId: SessionId) {
val activeRooms = rooms.remove(sessionId) ?: return
for (room in activeRooms) {
// Destroy the room to reset the live timelines
room.destroy()
}
}
}