Add Session Verification flow (#197)

This commit is contained in:
Jorge Martin Espinosa
2023-03-17 10:07:19 +01:00
committed by GitHub
parent 18c45ad620
commit 9639d62bb3
76 changed files with 2347 additions and 35 deletions

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@@ -29,4 +29,7 @@ java {
dependencies {
implementation(libs.coroutines.core)
testImplementation(libs.test.junit)
testImplementation(libs.test.truth)
}

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@@ -0,0 +1,192 @@
/*
* Copyright (c) 2023 New Vector Ltd
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package io.element.android.libraries.core.statemachine
import io.element.android.libraries.core.bool.orFalse
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.asStateFlow
fun <Event : Any, State : Any> createStateMachine(
config: StateMachineBuilder<Event, State>.() -> Unit
): StateMachine<Event, State> {
val builder = StateMachineBuilder<Event, State>()
config(builder)
return builder.build()
}
class StateMachine<Event : Any, State : Any>(
val initialState: State,
private val stateConfigs: Map<Class<*>, StateConfig<*>>,
private val routes: List<StateMachineRoute<*, *, *>>,
) {
private val _stateFlow = MutableStateFlow(initialState)
val stateFlow = _stateFlow.asStateFlow()
val currentState: State get() = stateFlow.value
var transitionHandler: ((State, Event, State) -> Unit)? = null
init {
@Suppress("UNCHECKED_CAST")
val initialStateConfig = stateConfigs[initialState::class.java] as StateConfig<State>
initialStateConfig.onEnter?.invoke(initialState)
}
@Suppress("UNCHECKED_CAST")
fun <E : Event> process(event: E) {
val route = findMatchingRoute(event) ?: error("No route found for state $currentState on event $event")
val lastStateConfig: StateConfig<State>? = stateConfigs[currentState::class.java] as? StateConfig<State>
lastStateConfig?.onExit?.invoke(currentState)
val nextState = route.toState(event, currentState)
transitionHandler?.invoke(currentState, event, nextState)
_stateFlow.value = nextState
val currentStateConfig = stateConfigs[nextState::class.java] as? StateConfig<State>
currentStateConfig?.onEnter?.invoke(nextState)
}
private fun <E : Event> findMatchingRoute(event: E): StateMachineRoute<E, State, State>? {
val routesForEvent = routes.filter { it.eventType.isInstance(event) }
return (routesForEvent.firstOrNull { it.fromState?.isInstance(currentState).orFalse() }
?: routesForEvent.firstOrNull { it.fromState == null }) as? StateMachineRoute<E, State, State>
}
fun restart() {
_stateFlow.value = initialState
}
}
class StateMachineBuilder<Event : Any, State : Any>(
val routes: MutableList<StateMachineRoute<out Event, out State, out State>> = mutableListOf(),
) {
lateinit var initialState: State
var stateConfigs = mutableMapOf<Class<out State>, StateConfig<out State>>()
inline fun <reified S : State> addState(block: StateRegistrationBuilder<Event, State, S>.() -> Unit = {}) {
val config = StateConfig(S::class.java)
val registrationBuilder = StateRegistrationBuilder<Event, State, S>(config)
block(registrationBuilder)
verifyRoutesAreUnique(S::class.java, routes, registrationBuilder.routes)
if (stateConfigs.contains(S::class.java)) {
error("Duplicate registration for state ${S::class.java.name}")
}
stateConfigs[S::class.java] = config
routes.addAll(registrationBuilder.routes)
}
inline fun <reified S : State> addInitialState(state: S, config: StateRegistrationBuilder<Event, State, S>.() -> Unit = {}) {
initialState = state
addState(block = config)
}
inline fun <reified E : Event, reified S : State> on(noinline configuration: (E, State) -> S) {
val builder = RouteBuilder<E, State, S>(E::class.java, null)
builder.toState = configuration
val newRoute = builder.build()
verifyRoutesAreUnique(S::class.java, routes, listOf(newRoute))
routes.add(newRoute)
}
inline fun <reified E : Event> on(newState: State) {
val builder = RouteBuilder<E, State, State>(E::class.java, null)
builder.toState = { _, _ -> newState }
val newRoute = builder.build()
verifyRoutesAreUnique(null, routes, listOf(newRoute))
routes.add(newRoute)
}
fun build(): StateMachine<Event, State> {
if (::initialState.isInitialized) {
return StateMachine(initialState, stateConfigs.toMap(), routes)
} else {
error("The state machine has no initial state")
}
}
companion object {
fun verifyRoutesAreUnique(
state: Class<*>?,
oldRoutes: List<StateMachineRoute<*, *, *>>,
newRoutes: List<StateMachineRoute<*, *, *>>,
) {
val oldEvents = oldRoutes.filter { it.fromState == state }.map { it.eventType }
val newEvents = newRoutes.filter { it.fromState == state }.map { it.eventType }
val intersection = oldEvents.intersect(newEvents)
if (intersection.isNotEmpty()) {
val duplicates = intersection.joinToString(", ") { it.name }
error("Duplicate registration in state ${state?.name} for events: $duplicates")
}
}
}
}
class StateRegistrationBuilder<Event : Any, BaseState : Any, State : BaseState>(
val fromState: StateConfig<State>,
val routes: MutableList<StateMachineRoute<out Event, out State, out BaseState>> = mutableListOf(),
) {
fun onEnter(enter: (State) -> Unit) {
fromState.onEnter = enter
}
fun onExit(exit: (State) -> Unit) {
fromState.onExit = exit
}
inline fun <reified E : Event> on(noinline configuration: (E, State) -> BaseState) {
val builder = RouteBuilder<E, State, BaseState>(E::class.java, fromState.state)
builder.toState = configuration
val newRoute = builder.build()
StateMachineBuilder.verifyRoutesAreUnique(fromState.state, routes, listOf(newRoute))
routes.add(newRoute)
}
inline fun <reified E : Event> on(newState: BaseState) {
val builder = RouteBuilder<E, State, BaseState>(E::class.java, fromState.state)
builder.toState = { _, _ -> newState }
val newRoute = builder.build()
StateMachineBuilder.verifyRoutesAreUnique(fromState.state, routes, listOf(newRoute))
routes.add(newRoute)
}
}
class RouteBuilder<Event : Any, FromState : Any, ToState : Any>(
val eventType: Class<out Event>,
val fromState: Class<out FromState>?,
) {
lateinit var toState: (Event, FromState) -> ToState
fun build() = StateMachineRoute(eventType, fromState, toState)
}
data class StateMachineRoute<Event : Any, FromState : Any, ToState : Any>(
val eventType: Class<out Event>,
val fromState: Class<out FromState>?,
val toState: (Event, FromState) -> ToState,
)
data class StateConfig<State : Any>(
val state: Class<State>,
var onEnter: ((State) -> Unit)? = null,
var onExit: ((State) -> Unit)? = null,
)

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@@ -0,0 +1,202 @@
/*
* Copyright (c) 2023 New Vector Ltd
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package io.element.android.libraries.core.statemachine
import com.google.common.truth.Truth.assertThat
import org.junit.Assert.fail
import org.junit.Test
class StateMachineTests {
sealed interface Events {
data class GoToSecond(val string: String) : Events
object GoToThird : Events
object GoToFourth : Events
object Cancel : Events
}
sealed interface States {
object First : States
data class Second(val string: String) : States
object Third : States
object Fourth : States
object Canceled : States
}
private var enteredSecondState = false
private var exitedFirstState = false
private var transitionHandlerParams: Triple<States, Events, States>? = null
private fun aStateMachine() = createStateMachine<Events, States> {
addInitialState(States.First) {
onExit { exitedFirstState = true }
on<Events.GoToSecond> { first, _ ->
States.Second(first.string)
}
}
addState<States.Second> {
onEnter { enteredSecondState = true }
on<Events.GoToThird>(States.Third)
}
addState<States.Fourth>()
on<Events.GoToFourth, States.Fourth> { _, _ -> States.Fourth }
on<Events.Cancel>(States.Canceled)
}
@Test
fun `process - moves to next state given an event if the route exists`() = aStateMachine().run {
process(Events.GoToSecond("Hello"))
assertThat(currentState).isEqualTo(States.Second("Hello"))
process(Events.GoToThird)
assertThat(currentState).isEqualTo(States.Third)
process(Events.GoToFourth)
assertThat(currentState).isEqualTo(States.Fourth)
}
@Test
fun `process - throws exception if there is no route for an event in a state`() = aStateMachine().run {
runCatching {
process(Events.GoToThird)
}.onSuccess {
fail("It should have thrown an error")
}.onFailure {
assertThat(it.message).startsWith("No route found for state")
}
Unit
}
@Test
fun `process - calls onEnter and onExit callbacks when moving through states`() = aStateMachine().run {
process(Events.GoToSecond("Hello"))
assertThat(currentState).isEqualTo(States.Second("Hello"))
assertThat(exitedFirstState).isTrue()
assertThat(enteredSecondState).isTrue()
}
@Test
fun `process - if an Event route is registered inside a state and outside it, the internal registration takes precedence`() {
val customStateMachine = createStateMachine {
addInitialState(States.First) {
on<Events.Cancel>(States.Canceled)
}
on<Events.Cancel>(States.Fourth)
}
customStateMachine.process(Events.Cancel)
assertThat(customStateMachine.currentState).isEqualTo(States.Canceled)
}
@Test
fun `transitionHandler - is called when moving from a state to another`() = aStateMachine().run {
transitionHandler = { from, event, to ->
transitionHandlerParams = Triple(from, event, to)
}
process(Events.GoToSecond("Hello"))
assertThat(transitionHandlerParams).isEqualTo(
Triple(
States.First,
Events.GoToSecond("Hello"),
States.Second("Hello"),
)
)
}
@Test
fun `restart - sets the state machine to its initial state`() {
val customStateMachine = createStateMachine {
addInitialState(States.First)
on<Events.GoToFourth>(States.Fourth)
}
customStateMachine.process(Events.GoToFourth)
assertThat(customStateMachine.currentState).isEqualTo(States.Fourth)
customStateMachine.restart()
assertThat(customStateMachine.currentState).isEqualTo(customStateMachine.initialState)
}
@Test
fun `init - the state machine must have registered a initial state`() {
runCatching {
createStateMachine<Events, States> {
addState<States.Second>()
on<Events.Cancel>(States.Canceled)
}
}.onSuccess {
fail("It should have thrown an error")
}.onFailure { error ->
assertThat(error.message).isEqualTo("The state machine has no initial state")
}
Unit
}
@Test
fun `init - the state machine having duplicate registrations for a state throws an error`() {
runCatching {
createStateMachine<Events, States> {
addInitialState(States.First)
addState<States.First>()
}
}.onSuccess {
fail("It should have thrown an error")
}.onFailure { error ->
assertThat(error.message).startsWith("Duplicate registration for state ")
}
Unit
}
@Test
fun `init - the state machine having duplicate registrations for an event inside a state throws an error`() {
runCatching {
createStateMachine<Events, States> {
addInitialState(States.First) {
on<Events.GoToThird>(States.Third)
on<Events.GoToThird> { _, _ -> States.Third }
}
}
}.onSuccess {
fail("It should have thrown an error")
}.onFailure { error ->
assertThat(error.message).startsWith("Duplicate registration in state")
}
Unit
}
@Test
fun `init - the state machine having duplicate registrations for an event at the root level throws an error`() {
runCatching {
createStateMachine<Events, States> {
addInitialState(States.First)
on<Events.GoToThird>(States.Third)
on<Events.GoToThird>(States.Third)
}
}.onSuccess {
fail("It should have thrown an error")
}.onFailure { error ->
assertThat(error.message).startsWith("Duplicate registration in state")
}
Unit
}
}