Make pinned events required state in SlidingSync (#3385)

This is needed to always have the pinned events of a room as soon as we open it.
This commit is contained in:
Jorge Martin Espinosa
2024-09-03 17:44:48 +02:00
committed by GitHub
parent 9b94428702
commit 08d05647af

View File

@@ -45,6 +45,7 @@ class RoomSyncSubscriber(
RequiredState(key = EventType.STATE_ROOM_CANONICAL_ALIAS, value = ""),
RequiredState(key = EventType.STATE_ROOM_JOIN_RULES, value = ""),
RequiredState(key = EventType.STATE_ROOM_POWER_LEVELS, value = ""),
RequiredState(key = EventType.STATE_ROOM_PINNED_EVENT, value = ""),
),
timelineLimit = DEFAULT_TIMELINE_LIMIT,
// We don't need heroes here as they're already included in the `all_rooms` list